Seems to be a problem coming from this latest patch - I’m just adding this link to help tie more of the reports together so Funcom can more easily access multiple data points.
For what it’s worth - I should also mention that this behaviour has already been present on the Casting Bench for quite some time (I believe it was trying to solve an exploit) - ie: set a couple of hundred coins crafting, remove some to start the grinding process, whole queue would immediately stop (same with crafting glass jars). Possibly something has bled over from that to all other crafting stations?