I noticed after the 2.5 patch that they fixed the glass jar bug that would stop after making one. Maybe this is a side affect of that.
I am surprised this bug was not reported on Testlive by anyone.
I think the CRAFT CANCELLING bug has to do with the fact that now, an item can be queued when a needed item doesn’t exist, but said needed item is in the queue.
How random is it, I tested it in my carpentry, furnace, and a few others and did not get the same issue. I tried removing stacks of the same product I was currently producing, and it did not stop the crafting.
Did not have either of these happen. Processed a few thousand hardened brick, the furnace never shut off. Removed a few stacks, nothing stopped.
Neither the carpentry or the furnace shut off and I processed a ton of wood and brick.
I also left the area, came back, then finally logged off, logged back in, everything was processed or still processing.
Was this IOS or CE, because I ran all of my tests on CE.
It seems like it’s not consistent at all.
For me cooking in station works just for few cooks and just stop without any action on my side.
Furnances works flawlessly.
But Crafting stations like blacksmith, carpentry etc craft until i take some crafted stuff (let’s say i craft shaped wood, it crafts until I already pick some shaped wood)