CtA: Balancing/Progression bug and Feedback Thread

All tested on Official test server

Dismantling Table and Elite Mobs

Carcasses:

Carcasses provide too many resources when pressed OR these are generated to easily in the dismantling table. This can cause numerous unlimited resource generation issues. I believe this has been expressed in other threads.

Blood:

Generates too much oil and ichor in my opinion. Again this problem is further increases by corpses and blood generation.

Flowers: (Multiple variants)

Giving back compost plus seeds creates an infinite loop of plant generation. It is slower, but I don’t think compost should be returned.

Potion of midnight:

This could be an issue with using flesh to get the potion from vendor and setting up a small dismantling shop near it. 5 flesh turns into 4 blood, 1 water filled flask, 3 bonemeal.

New Elite Mobs: Red Dragon (Fragment of power)

The Elite Dragon AOE’s should not be completely horizontal and should be more of a cone in shape. Standing under a platform makes this mob too easy as no damage is taken while standing directly below the mob. Otherwise this is a really fun fight.

This epic can still be exploited by the platform methodology. (Build a platform and a set of stairs and then remove them.)

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