Game mode: Online Private
Type of issue: Performance
Server type: PVE
Region: USA - NA
Hi, Thanks for taking the time to read this and respond with helpful answers.
We run a dedicated server on a windows box. It’s entirely devoted to running Conan. As of late our playerbase has been growing and as it grows we are noticing really bad Server FPS performance and higher latency as we get more and more players. We are sitting at around 22 players right now and the Server FPS is 18.
What has been done already:
- Game runs via a powershell script. I start conan exe and do these commands after a 10 second wait once the exe is up and running.
-
$Process.ProcessorAffinity=254;$Process = Get-Process ConanSandboxServer-Win64-Test;
$Process = Get-Process ConanSandboxServer-Win64-Test;
$Process.PriorityClass = [System.Diagnostics.ProcessPriorityClass]::HIGH; - Engine.ini additions
[/Script/Engine.Player]
ConfiguredInternetSpeed=50000
ConfiguredLanSpeed=50000
[/Script/OnlineSubsystemUtils.IpNetDriver]
ConnectionTimeout=720
InitialConnectTimeout=720.0
KeepAliveTime=0.1
MaxClientRate=50000
MaxInternetClientRate=50000
RelevantTimeout=10.0
ServerTravelPause=1.0
NetServerMaxTickRate=60
[/Script/HTML5Networking.WebSocketNetDriver]
ConnectionTimeout=720
InitialConnectTimeout=720
MaxClientRate=30000
MaxInternetClientRate=20000
RelevantTimeout=10.0
ServerTravelPause=1.0
NetServerMaxTickRate=60
LanServerMaxTickRate=60
- Game.ini additions
[/Script/Engine.GameNetworkManager]
TotalNetBandwidth=64000
MaxDynamicBandwidth=14000
MinDynamicBandwidth=8000
Performance with 22 players online.
Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:
- Start ConanSandboxServer.exe -log -maxplayers=70
- Wait for players to connect.
3.Watch Server FPS drop from almost 60 to 20s and into teens as we get to 22-25 players. - Cry.