Discussion Thread: Age of Heroes

Could Funcom maybe - if it´s not too unpolite to ask for (Ironic) - fix the fxxxxx “Fall through Floors, can´t interact with Chests, Benches etc.” Bug before they create new Bugs…öh… Content? This Bug exist now since how many Months exactly? I´m really scared about every update. This is the only Game where I´m not exited “Hey, new Content!”, I´m scared “What they mess up this Time…”

:rofl: Sorry :neutral_face: let me read that again :joy: nope.
Seriously I’ve been here long enough to take anything funcom says with a big old grain of salt.
I would more expect some one to oops and set thrall limit to 10 when it was supposed to be 100, then funcom actually testing this under public server conditions.

I more expect them to leave the count as is and make adjustments after

Now if only test live was available on Consoles.
Also is it not correct that in Test live, you start a new Character?

Sadly, you have a very valid point. Yes, there have been ‘beta’ tests in which, bugs were reported and REPEATEDLY reported, and even REPEATEDLY REPORTED in multiple tests before release, the reports were still ignored. So, yes, they SAID the limit is under review, but in Funcom fashion, they may not do anything with the final number; such an occurrence is not without precedence. So, yeah, keep you salt shakers handy.

Sometimes yes, sometimes no. In my experience, there have been test builds where characters (and their bases) DID carry over from previous tests.

Harry and carry? Was that a clever hari kari play on words? XD The obvious joke aside, I was devastated when Chapter 3 and 4 of Age of War damn near killed my private server, from which it has yet to recover. This game and it’s players have gotten me through some extremely rough times, so forgive me if I am a tad sentimental about it.

On a more on topic note, was I the only one to notice the merchant tents in that argossean city in the livestream? I swear I saw slots for merchants. Now if they make that into thralls that sell your spare items for you 24/7 it will restore SO MUCH faith in this game for me. That would be both wonderful and long long overdue,

2 Likes

Personally, this one took the statement in the Devstream to be whether they will decrease or not. This one did not think increase was on the board as the concern about serve performance is the crux.
But this one could always be wrong.

If the motivation for the thrall limit in the first place was server performance, then it would be somewhat whimsical to think that adding more while simultaneously making them more memory intensive is a plan.

3 Likes

Testlive is a misnomer, funcom is good at that. it should be called prerelease content showcasing.
Yes different game. No battle pass or bazaar items are available.

Now the best thing funcom can do is not set a hard release date for age of heros and let it marinate on test for a while.

1 Like

Those laughing
IMG_4212

Given how bad the last update was I think they should let it marinate for a LONG while and LISTEN to player feedback this time around.

2 Likes

1000% My server cannot take another exodus.

1 Like

sadly they have their launch dates on stone, they cant change them so when that days come they will push the update in whatever state it is at that time. usually a couple weeks before the date , they send all of that to console validation. so all platforms are updated at the same time.

I agree.
It’s a bad idea to set an unmoveble release date.
Soo tired of this minimum viable product BS.

I remember back during Blizzturd’s glory days, they had a motto.
“It will be ready when it’s finished” for when anyone asked when they were going to release a title.

I may have forgotten the exact line,but you get the idea.
it’s ready when they decide it is and not before, you know back when quality mattered and suits can wait, back when they cared about their reputation.

2 Likes

Maybe they’ll wait and see how many players actually quit playing because of this update (instead of just threatening or claiming to do so on social media). If the player base on the servers is culled down enough, maybe they won’t need to reduce the number of thralls per player.

2 Likes

Actually funcom is not known for carving anything in stone. Seems they either change their mind or fail to follow through regular. They should use that to their advantage. My opinion only the petty would get aggravated for a launch to be put off a week or two to proved them with a less buggy update.

But once again, look around is something missing?
Not quite sure what I mean?
Easy to explain why, you’re just not used to seeing it so don’t miss it.
What could it be?
Some thing funcom has to be the worst for, based on over 20 years online.
You don’t miss what you don’t have.

Developer communication.

The time for funcom to start improving their communication with us Conan exiles players has come and gone.
I don’t see it ever getting any better then this.

Not when they announce something that was asked for for literally the entire length of the game and gets trashed almost immediately because of it.

I mean come on, we all say we want better communication but our actions are quite the opposite.

1 Like

Not to be rude, but … uh you are missing all the posts where people have complained about bugs and QoL issues they have left in terrible to unfixed conditions.

This patch coming up looks to have crafters walking around right?
Well we have a big issue where thralls are falling through floors, that’s not going to end well if they don’t get this sorted before adding crafters that roam.
Plus… there are a miriad of other issues as i and others have brought up, so they have a really poor reception going into this patch by a lot or maybe just a few of us because they have not hardly dropped one patch to fix new bugs let alone outstanding old bugs and this patch is most assuradly going to have more to add.

Let’s not forget the already struggling performance issues on consoles as well which are certainly going to be a factor.

It really is easy to understand why people are very apprehensive about this patch considering Funcom’s track record of dropping updates that are laced with bugs and barely lifting a finger to fix any of them.
When you compile all the updates over the past year or so, it really adds up.

So don’t get blame people for being annoyed, ask Funcom why they have been neglecting their game instead.

2 Likes

No I’m not. Totally different topics. One is active development of a game and the other is maintenance of said game. Those that are crying about new content being presented when maintenance is still being required are literally wanting the game to go into maintenance mode, even if it’s thought to be a temporary measure in their minds.

Anyone that has ever been in a business that relies on sales and momentum recognizes that if one of your older products go into that, it is very hard to crawl back into active mode again as the new customers dry up and the business units circle the wagons to maintain the older customers as long as possible. It certainly doesn’t help when you are almost ready to launch your next flagship product.

They have already scaled back new items in the game to focus on maintaining. Apparently that’s not good enough and therefore the complaints are that ANY new content before fixes is viewed negatively. I don’t know if their minimalized content to produce small quality stuff is going to work for them which is why I am reserving judgement because they have restructured but this idea that we got bugs and so stop all new content until fixed…that’s just silly.

3 Likes

This is it. I desperately want fixes for the game, and would happily prioritise them over new content, but that’s not how it works. There has to be new content in order for the game to survive (because that’s the ‘live-service’ model). Similarly, the announcements and hype will be about the new content, they’re not going to make a big thing about the fixes - we just get ‘little nods’ like “aiming for more polished updates”, because Funcom going on about all the bugs that need fixing would be counterproductive as an ‘advertisement’, which is really what these sorts of announcements are at core.

This doesn’t mean that there won’t also be fixes - there will - there always are. The question remains, of course, whether it will be all the fixes that are needed/wanted - we won’t know that till we get there. Either way, different teams do different jobs, so the new content is being produced by people that probably wouldn’t have been working on bug-fixes anyway - the two areas of development go side by side, not in opposition.

Personally, I like the sound of the new content, though the problems it may cause with the thrall cap or with PVP are legitimate concerns. But in the end, we’ll have to see how it is implemented, before we really know what impact it will have.

2 Likes

GPortal doesn’t need many players to struggle.

3 Likes