So with the Age of Heroes right around the corner, I would like to have a chat with most of the people from the Conan community, I speak as mostly a player with RP experience and just a small bit of PVP experience with some tips coming from experienced players, and I’m also a console player so my experience might be very different from PC players since I see that it is the most popular platform for Conan due to mods really enhancig the experience for both PVP and PVE/RP players alike.
-Age Of Sorcery
The first and most consistent age in my opinion for Conan Exiles, even though it was the Age with the most game breaking bugs (especially in It’s launch), like invisible enemies, players and structures, crashes, etc. Most of the bugs that came with that Age were fixed in a span of less then 2/3 months (or lessened at least), but the content that Age of Sorcery brought in my opinion was the most relevant: Sorcery, even though it’s been already very used, and most people I’ve heard a lot of people I play/used to play Conan with, are getting kinda bored of grinding all the levels for the Sorcery and investing all of their characters just for Sorcery, and more then half of the spells being VEEEEERY situational most of the time, it was a very welcome addition that can be a game changer if the correct spells are used in the correct time, Bats for scouting bases, Lightning Storms for causing damage on Raids and also good for having a little bit of extra damage on open field battles (altough must be used with carefull for not causing to much damage on allies), and many other options. I really wish for them to add more spells into Sorcery because there can be very good and cool ideas for spells.
Rework to attributes was something that was also VERY welcome, the ability to have a more simplified and meaningful system for attributes is something that was very needed in comparison from the old system, my only critiscism about it is that there should be a little bit more build variety to fight the “Max Agility, Strenght and Max Vitality for fights or Max Expertise for gathering” meta, and also that Vitality Attribute tree is a little too powerful on the health increase, with the base character health being 200 and jumping to 800 with Max Vitality, plus if you get armor, potions and food buffs you can surpass the 1000 health (and there’s also the Siptah Dungeon buffs which increase It even further), so I think they should up the base health of the player just a tinny bit and/or decrease the amount of health gainned by each level on Vitality. Also another thing that would be cool to see is the addition of more perks to choose from.
Golems, overhall pretty intersitng followers that gave another option for us other then thralls, pets, mounts and undead from Sorcery, the mechanic for them to harvest materiais depending on their current weapon arm is also an interesting addition, not very efficient because of the low amount they harvest but if you have a bunch of Golems they can work as a passive farm of common resources around your base. And the best part, is that they are completly optional, and they can be crafted without much dificulty, with many Golem Parts around the map that are not very hard to find, just do a few camps/dungeons, you should have almost/more than enought to build a Golem (depending on your luck), or if you don’t feel like grinding all of the Blood Crystal/Unique Chest and Head parts, you can always craft an Stone/Iron Golem.
Kurak’s Dungeon was an “O.K” Dungeon for me that yes if you finish the Dungeon you can level thralls pretty easily and get some resources very easily, but I just feel like it can be completly skipped if you want to and it wouldn’t make much of a difference since it doesn’t add any new material, weapons or armor or in reality anything. But at least It’s an quick, challenging and fun Dungeon to do If you have some spare time, the best use I can find for the Dungeon is with the current Witch Hunt Event for getting Magi Skulls.
-Age Of War
Conan Exiles current ending Age, the most long lasting and until this point it’s worst age by far. Most of the mechanics brought with this Age are mostly either not game changing, or more of a problem to the game:
Clan Emblems and Purge Rework, the two and first and most meagninfull additions to the game in my opinion, Clan Emblems are something very fun that can give your clan your own personal flair to it, but I REALLY think they should give the non Battle Pass and Bazar buyers more options of customization, because locking Clan Emblems and Backgrounds behind paywalls feels like a very greddy decision to me. And the Purge Rework is without a doubt a welcome addition and one that was really needed for the game, by changing the mindset of most of the players wanting to avoid the Purge to now wanting to do the Purge, it was really a interesting move by Funcom, by now removing the Purge meter and creating the Treasure Coffer and having you do the Purge anytime you want, and choosing how difficult you want the purge to be, makes players come up with lots of different ideas for Purge bases and new tactics to do the Purge. My only really critiscism with the Purge is that they lower level Purges are only worth doing to get a Tavern Keeper, but if you want to get the better rewards like the recepies for the Burning Siegel Cauldron and Archer Posts, you WILL need to do the higher level Purges in order to get those, and the higher level Purges like to level 6-10 can be extremely hard to do if you are doing solo and if you don’t have like a big Purge Base and an army of Thralls defending it.
Sieges are for the most part a FAT NO! The really ones that are an exception are the two on Siptah that are not as difficult and waaaay less FPS required. But the Siege of Al Merayah…oh boy, unless you have a rocket powered PC, and either another player with you or a Thrall that has been juiced with all the different tipes of dru-I mean elixers in existence, and have all the sort of different foods shoved up It’s bumhole for more buffing and healing, then you are going to crash your console/PC, and you are going to have a difficult time finishing that Siege because of the non stop spawn of enemies just to get a few legendaries and Gold and Silver…Which is such a shame because I was SERIOUSLY hyped for this concept, a PVE Raid, I loved the idea of it, but it couldn’t have been delivered on a worst way possible.
Taverns are an okay mechanic that is completly skippable but still interesting to have in your base, with the only problem really being the teleporting NPCS trying to reach the chairs and seats but getting stuck on every possible door or invisible wall and just moon walk outside of were they are supposed to be. I just wish that there is more to this mechanic, but being abble to have a passive flow of hireble tharlls coming to your Tavern without having to knock them out is very interesting, but I think there should be more a system like managing your Tavern, where you could do like different types of contracts, missions or requirements so you could like enhance the flow of NPCs that come to your Tavern, or increase the chances of having higher level thralls coming to your Tavern.
My biggest problem with the Age of War was that it did brought some stuff, but I thought that with an Age that lasted 4 chapters and had two events, it would be something different, like a more PVP oriented Age or more addition to Clans other then just Emblems, this was the Age that I was REALLY hoping that they would add any Alliance system that I think would fit Conan perfectly, but unfortunaly, I didn’t even saw being mentioned.
-Age of Heroes (yet to be released)
To be honest, not really digging into the idea of an Age being called " Age Of Heroes" being a Thralls oriented Age, I REALLY though they were going to trying to make out character feel more like it’s own hero, like remaking the main questline that 99% of the players don’t do it anymore because It’s just pointless and boring. But what I excpect the minimun of an Age that has been cocking for over 6 months is to at least be polished and fiz many of the problems the game is facing at the moment.
-Age Ideas
Age of Gods (The Religion system is very outaded at the moment)
Age Of Sorcery Part 2 (Enhance even further on what Age of Sorcery has already achieved)
Age Of Exploration (Add new areas to Exiled Lands and Siptah, can also add new ways of transportation, like charriots, wagons, boats if they are to add a more water filled area).
What do you all think of all of this? Feel free to respond however you want!