I would like to open a topic on the Elite Dungeons and whether their design matches the reality in game.
Let me start by saying I’m a new (returning) player of TSW / Legends. I did not progress much with TSW back in the day, but I’ve successfully managed to complete all until Transylvania.
Now, I started doing dungeons in Egypt and found a serious design flaw there.
I will try to explain it with gear levels. You finally make it to:
E1 - you’re excited to start doing dungeons, until you realize 90% of your team is super over-geared. You’re the tank/healer, you die and they kill the boss without you. You realize you were never needed at all.
You get robbed of the fun of dungeons because old-timers keep doing E1 for whatever reason and stomp the content. You feel like doing Story mode with 5 people.
E2 - you finally made it to E2, hoping that this time, you’ll play with equally geared players and will be allowed to have fun. You queue and… 4 hours later you realize E2 is dead.
-> You go back to E1, extending the agony of farm by farming poorer E1 distillates and becoming part of the problem above.
E3 - I don’t know… I don’t think I’ll ever reach it. I suppose it will be as dead as E2.
One time I got the luxury of queuing for E2 3 times in a row… with the exact same team mates. It turned out it’s only 5 people in this game who were interested in doing E2.
Now, I know that you old timers will probably disagree with me, dissect my post and find hundreds of reasons why what I’m saying is not right, it’s better that way and what not.
From the perspective of a new player, who’s gotten Patron and is excited to poor some time and money into this dying MMO, however, I find very few reasons to enjoy dungeons the way they are designed.
With Legends we were robbed by the fun/excitement of loot, but now new players are also robbed by the exciting of challenge.
I’m not going to even mention that a 6 years old MMO has 8 dungeons (pardon, 5 in a elite rotation). Most MMOs have more at launch.
I realize that a lot of you will say that dungeons are not worth it, the community doesn’t like it or getting new content is better, but there will be NO new content, if new players don’t have a reason to stick around and pour some money into the endless number farm this game is turning into.
Not having a viable PvP distillates farm option is another piece of content we do not have the luxury of having.
My solution: Check the numbers of players you’ve got and what IP level they are.
Introduce fewer tiers of dungeons and make the rewards more meaningful. Give a reason to players to do the Elite # they are meant to be doing. Lock the lower tier for people who go above the requirement (allow them to still run it via private group if they wish). Make sure all dungeons tiers are populated and players do not feel the game is dying in front of their very eyes.