I seem to have tweaked something in my server settings that has stopped the sandstorm from damaging players outside. But I can’t seem to find a setting that is labelled anything like “storm damage multiplier”. Any admins happen to know if such a setting exists?
Currently there is a bug that causes any damage that originates from the character itself (there’s no direct attacker) to be multiplied by the friendly fire multiplier if the character is in a clan.
Meaning that fall damage / poison / sandstorm / etc. will all be considered friendly fire for people in clans. Temporarily setting the friendly fire damage modifier to 1.0 in the server settings would counter this.