Enemy hitboxes are misaligned with the model

Basic Info:

Platform: Steam
Issue Type: Gameplay
Game Mode: Single Player
Server Type: PvE
Map: Exiled Lands
Server Name: None
Mods: None

Bug Description:

Enemy attack hitboxes are very misaligned with the model.

Bug Reproduction:

This is especially apparent with larger enemies like the giant crocodile, elephants, mammoths, rhinos, etc. where their attack will connect with you a second or two before their model would collide with you. This is even more irritating in light of how “precise” player weapon hitboxes are.

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this is true, with the mammoth for example, when it does the giant stomp attack, I would be in the air half a second before he actually touches land with his feet.
When he does his side swipe attack with his tusk, I move inwards towards his side and rolling, to go behind and will still get smacked by a invisible hotbox near his ribs/hind legs.
When he does does a full charge, would get tapped when his body never touches my character.

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Mammoth hitbox & hurtbox is like:

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Let’s not forget about our favorite boi:


Honestly I kind of suspect it’s not so much enemies’ hitboxes being overly large, but our hitbox as players instead. It’d explain why it seems like every enemy has a gigantic invisible force-field surrounding them.

Not every enemy. It’s non-humanoid enemies.
Humanoids work quite alright. Some weapon animations may not be so accurate, but it’s ok if you keep your expectation bar down a little.

Oh, yeah, that is a bit of a defeater to the idea it’s our hitbox that sucks. Hmm.