I need to ask this, because it has been too long.
Will combat animations and their hitboxes ever be improved upon? Will large creatures ever be improved so that their attacks don’t cause you to get stuck inside of them? Has anyone tried fighting mammoths, rhinos, the large croc, the large snakes, etc? Its just not fun. Not even close.
Playing solo here and certain weapons just whiff right through any short enemies, like crocodiles and spiders, whether using the lock on feature or manually aiming. Though, ironically, manually aiming give me better chances at hitting enemies than the lock on. Also, why is it that certain attacks within a weapon’s attack chain lunge so damn far? Why do I need to attempt to lunge 7 feet forward if my opponent is right in front me, causing me to miss?
One handed axes: heavy attacks are almost as fast at light attacks and apply debuffs. What is even the point of the light attacks?
I could go on and on about silly things like this but Ill just leave this as is.
Takeaway: the game still needs some work/polish/reworking.
Just a few points I’d like to throw out there. Don’t be offended by it. Just work to improve it.
Love the game, but Im really disheartened to see some of these things STILL plaguing this game.
I love the changes to healing though. Just wish we could roll out of the animation instead of being forced to continue bandaging in imminent danger.