Excess Jailor Keys

Every time I go to a camp with a cage in it, there is a jailor, so I end up with a key. But there’s only a prisoner to be freed a certain percentage of the time, so I always wind up with more keys than I can use.

Should there be something else that we can do with these keys? (Is there something else that I’m forgetting? They don’t work on purge cages do they?)

Could this be another something like the Keystone that would be good to be craftable for something or exchangeable for something?

Or would it be better if the Jailor was only present on visits when the cage is occupied (tied to the same rng chance) and otherwise the spawn point was returned to whoever used to be there before jailors were added?

I don’t know. It just bugs me having these spare keys. (Weirdly more than finding the cage occupied but by someone I don’t want - then I just ‘let them go’ and that feels fine - just the spare keys bug me…)

Any thoughts?

One of my characters on EL always frees every single prisoner I find. I give them a map and then send them on their way to Sepermeru (aka I break bond with them, lol) where they might get a chance to not be enslaved again. Silly little roleplay thing, specifically because I always have more keys than I need and I still end up with tons.

We should be able to sell the keys to the prowlers in Sepermaru, seems like the element that get locked up often and would make good use of them.