Excessive development of structures on pve and pve servers by non-playing players

Introduce a base item into the game, for example a flag, which would need to be fed with some kind of gold coins, which need to be collected, crafted, etc., so that the buildings would slowly decay. For example, if you throw 100 coins into an item, this is 240 hours before the building is destroyed, 1 coin in an item is 2 hours before the building is destroyed. This will free PVE and PVE-K servers from excessive building of players who do not play and enter the game, for 1 minute, to update only the decay time of buildings. This must be done, since the servers are excessively built up with buildings. It is also necessary to more quickly destroy structures that are located at a great distance from the bed and sleeping bag.

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Upkeeps won’t really work. In fact it can have a pretty nasty detrimental effect as it will encourage more hoarding of materials.

Get your best tools with the best mods and Beast of Burden going, now spend an hour getting materials. In that time you can at 1.0x rates get tens of thousands of materials, or goldstone even (maybe not 10,000 but definitely quite a bit).

For someone who routinely without fail to login once every ten days, storing up enough materials for upkeeps would be trivial with how materials are gathered in this game. So this measure would do nothing but be an annoyance to active players who would now have to do an extra step… for reasons.

It would also encourage most to simply farm a ton of materials and require more storage for those materials, contributing to server performance. Thus you would see the overbuilt structures as you normally do, with a healthy dose of lag when you get near them, even more than you already do.

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Genuinely not my intention to sound unkind here, but this sounds like a parking meter.

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Both a flag claim system and a materials consumption system have been suggested. Not going to happen, funcom is all in on the broken exploited zendesk system. Anything else would cost them money.

People don’t realize there is a limit till they get banned then come on here and gripe and moan about it not being their fault, someone wanted their building spot, some one couldn’t brake their PVP build, but it’s never the builders fault.

I don’t see the point going over this again funcom is not going to put the effort in to fixing zendesk and doing a proper job of admining the public servers because to would cost them too much. I think losing a few dozen players every month because of the screwed up zendesk system is costing to much.

Here’s a fun fact for you, over the last 6 month Conan has lost 50% of it’s players. That is a loss of over 1K players a month, would you consider that hemorrhaging players? And I’d almost bet 10% of that was players that got banned/suspended, they felt it was unfair, and just quit playing rather then going to a private server or playing single player. Most players will never go to a forum or discord.

Land claim flag will just make more people quit , wont will solve your problem and can be easy abused with multi accounts.

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Duuuude, you nailed it i laugh my a… off :rofl::rofl::rofl:.

I believe that the game is slowly walking to private servers only. The official experience has more than decades reasons not to be pleasant in game. I really wish Funcom would “push” a bit G-Portal for maintenance on their servers. When i play on private servers i stumble on bugs that i don’t find on official, but guess what, Zendesk cannot cover our issues there… Or they can?
I wish i knew!

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official words, with allowing server transfers to private ones could help if that is the case.

tyhey could also reduce my 3/4 the official servers and allowing people to move to those,

leave a few but make sure they run well! why is it so hard?

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The fix is simple. People do what is expected of them, and don’t abuse the system. But that is never going to happen because the key component is people.

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I believe that generally consoles suffer the console possibilities and pc the pc possibilities. Like @DeaconElie said that the key for good performance will always be the players, since the players are the one that will use any mean to win, from land claim to third party programs, yet it’s not only the players who’s responsible for the current situation!
The dev team, first takes the game forward and then try to fix it. I am no capable to judge any of the company decisions and i do understand that nothing is really easy in the end. But i have been here enough years to understand that this policy is unpleasant.
My dearest Hansel, when merges happened some years ago, too many players got really frustrated and disappointed, so the history of reducing servers is no pleasant and trust me it didn’t help a lot.
Then many times people come in here asking for total wipes. When the nemedian foundation bug arrived and some players lost things, we had a civil war in here. Can you imagine Funcom announcing server wipes? We’ll get a world War 3 in here.
Transfers was indeed a really good feature, but i don’t see it coming back ever.

Personally, this one likes the idea of a central land claim system.
Similar to V Rising and Enshrouded.
However, it is very unlikely in this game.
Which is likely for the best

If they did go this route, this one would expect the ability to interact directly with that land claim icon and in mass repair all structures within the claim
Of course, this would have to be disabled during PvP

Of course, adding this would greatly alter PvP as breaking the “flag” would break the land claim and allow the land to be claimed by the conqueror, with whatever ruins or structures remain. Perhaps taking the thralls there as well?

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The solution is simple enough, and not going to happen.

First funcom needs to write a more detailed ToC, take away the ability to so widely interpret the rules.

Next make it clear to players they are actually HOA agents and for the system to work they need to file reports. Not have to, it is up to them but you’d be surprised the number of players that think there are hard limits to building and active admin.

Then limit how many reports you/the clan can file in a day.

Have the funcom zendesk admin do random server fly overs, check heat maps on 10 servers a week.

A revision of my flag system, you start with your main flag that lets you build a FxF base; I’m not good with sizes, and an outpost flag for a much smaller base. Then gain an outpost flag every 10 levels.
Clans would gain 1 out post flag per player. Yes the player would be giving up their land claim flags joining the clan.

:100:

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There is no regard for building size. Funcom has come out and said there is no size limit, and the only rule to this effect is if the base begins to truly affect performance. Even that isn’t really well enforced.

They are making their money on placeables and building sets. They know it.

As for serial refreshers, does it really matter?? If someone finds something else to do with their time and take a hiatus for a while, they should be required to lose months of work? Really? How is their base being there with them playing different than their base being there with them refreshing? Your personal decision that they need to play? Weird hill.

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Flags system wont work people will use alt accounts and make the same thing we have now and what will change will be babys will begin cry in forum about people putting many flags in map also flag system is very anti social and will end every clan , why shall i join a clan if i wont win nothing and will lose my flag?

funcom needs make one more detailed Toc and add bases have no size they already talked it also funcom need to add one big part in toc explaining they have MANY servers and if you cant live with other peoples you shall search a private server or play in single player they shall add one big picture from the map showing where people can build because most crying people are the people want to build in the same places like sepemeru mounds of dead or silkhole.

They shall explain people are no polices from the servers and to use report system just when something very wrong is happening like exploits , hackers , meshers , walling bases , huge spams and some others.

And for last funcom shall look others POPULAR games like ARK where the rules are very simple people can build and theres no cry people asking for flags.

Here is the problem:
How would you enforce 1 server.
How could you enforce 1 server.

To eliminate anyone from building on multiple servers.
All servers are connected to FC Live Services.
That’s the control point.

MAC address Location* and IP

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I disagree.

So basically if you don’t like how people are breaking the rules go play on another server. Seems some one didn’t learn to share growing up :roll_eyes:
All that would do is encourage people/clans to over build and consume the server. In the end they wouldn’t be public servers they would be private clan servers.

Ya know I have online friends that play ARK. love the neebs crew so have seen all their ARK videos a few times. So I am well aware there has been multiple times a single clan has taken over an ARK server. As would happen to the Conan servers under the same lack of rules.

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In order for this to work each account would have to tied to Zendesk and the Funcom ID secured through identification such as 1 email address.

Currently, you can use any email and pretty much any Funcom ID to file a report.

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Most of people nd funcom dont disagree

We arent talking about people breaking the rules… If someone break the rules you can report it.
We are talking about people crying about having many bases in map or big base or map full of bases and theres nothing in rules telling you are breaking it if you have many bases or one big base :relieved_face:

No you wont encourage , did you know one official server pve , pve c is owned by just one clan? Because i never hear about it

Please stop lie
I play ark for a longtime and theres no tribe owning one server alone!
why you like to lie? Did you fell best when you lie? Or it is your sickness?

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If funcom agreed we’d have a flag system :no_mouth:

Tell that to the people that have been banned for such. NONE the less you are just encouraging clans to literally take over a server.
Do a forum check, people have been banned for excessive building.

Because there are rules and a few people that will report violations.

If it had never happened it might be a lie, but you just admitted it has happen, there for not a lie. Do a quick google you will see it used to be quite common. :neutral_face:

Is this really necessary? I read this and hear some whiny little kids voice coming the from the back seat.

i have toiled woth an idea fpr a flag system for decay.

2 items.
The clan thronea

Can only be built by leader and dismantled or moved by officers or above.

1 per clan for all decay. (if merging clans the joining clans throne disspawns immediately)

The fuel is a new item as well

It will spawn into the thrones inventory once every 40 minutes of play time by 1 or more clan members (does not stack or multiply with number online, just a static clan timer ofnstart and stop of continuos play, no clan members reaets timer to 0 after 15 minutes–for server kick issues of course).

Any member must use it to add 48 hours of decay.

Can only max decay hours to 240.

The fuel item decays after 35 minutes, thus cant just log in and return with the 5 you need for max decay.

Cannot be taken out of thrown.

Server setting for privates and solos to turn off.

Still pondering,
Figure in build pieces, thrall count for amount of decay added. The more pieces, the less a fuel item increases the hours of decay, meaning more play time to get it to max.

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Thank god they disagree

I see much more people getting banned by false reports

Yeah you dodge my question the aswer is theres no server pve or pve c owned by just one clan!

Did you used your remedy today? Because again you are talking nonsense things
where i admitted one clan alone is owning a server?

And when i see you acting rude with people talking nonsense and lying i just see a old man sickness trying to be someone in a game forum.