I think everyone is familiar with the term “landclaiming”.
In order to make sure nobody is placing something around your base, you can place elements around, so anybody trying to build something will get the notification “land already claimed”. So this mechanic is fine, you just don’t want anybody building a base right next to yours - he would farm your resources and it will be war all the time.
So placing elements in the near surroundings of your base is fine.
However, on PVE and PVE C this is a major problem.
You cannot destroy other building elements.
So what is the problem?
I think it is general knowledge now that clans are exploiting this. They are attaching cheap T1 elements to their main base so the decay timer would reset everytime they log in. But they are not only doing this in the surroundings of their base - no … they are MASSIVELY building elements attached to their base THROUGH THE WHOLE MAP.
So what is the problem again?
If I am about to build a new base, I find those landclaiming elements everywhere and it is hard to get a good spot to build. Even if there is only 3 clans active on a server, the whole map is covered with those landclaiming elements.
They are not only looking sh*, but also breaking the game experience a bit. On top of that, the elements hinder resources to spawn. We had one clan building next to us and they were jeopardizing all our iron nodes around the base ON PURPOSE. So we had no iron nodes left as their elements were there and we had to move our base…
So my recommendation is to do something about it on PVE and PVE C. Maybe you are creating a new item which is placeable. This item is like a beacon to your base. You would only be able to place foundations in a certain radius around that beacon. This will lead to players carefully choosing where to place this beacon and not creating elements through the whole map like a spaghetti chain.