Game mode: [ | Single-player | Co-op)]
Type of issue: [ Select one: Crash | Bug | Performance | Other ]
Server type: *[ n/a
Region: [ Please enter your server region ]
Hardware: [ Please specify what model of Xbox you’re using ]
Bug Description:
A clear and concise description of what the bug is.
It takes so long to load in when fast traveling from map room to obelisk. It takes a very long time after any load screen — the problem is that for this situation, when I can’t move for a couple minutes next to an obelisk, I am gaining corruption the whole time, a significant amount.
Why not just have the load screen take as long as it takes before counting my character in the vicinity? Instead it puts the character there, unable to move for quite some time. This could be very dangerous when enemies are near, as well as a problem gaining corruption.
Expected Behavior:
A clear and concise description of what you expected to happen.
*I would expect for my character to be able to move when it loads in. I would expect a load screen to take as long as it needs to, but when my character is counted as being in the world, it should be able to move.
Steps to Reproduce:
Please provide a step-by-step process of how the bug can be reproduced. Please be as detailed as possible; the more details, the easier it will be for us to find and fix the bug:
- Fast travel to obelisk
- Loading screen is over, character is present and subk]jetted to environmental effects and whatever dangers are present.
- Cannot move for minutes, all while taking damage or corruption.
- (etc)