(Feedback)Please, add a building limit per clan (PVP SERVERS)

I think you’re jumping to conclusions and maybe not trying your hardest to understand the conditions by which they demolish bases. I haven’t seen them demolish for size alone - but maybe they would if it was truly ridiculous - like: OMG, WHAT THE HECK - MASSIVE. Here’s something I wrote a day or two ago - it might help, I dunno:



(Server transfers and base sizes - #12 by TeleTesselator)

I’ve personally been watching and noting this issue closely and as objectively as I can. It seems to me that size alone within reason, is not an issue. We are all just kind of guessing at a lot of these things but this is what I’ve come to believe - and is also what is reflected in both the spirit and language of the rules to most rational people.

  • Bases are deleted because they cause (too much) server lag:
    • Bases using stacked parts (like >2 or 3 back-to-back fence foundations as walls etc.)
    • Bases that are actually too big. 5k parts is very large, 10k is flipping HUGE, more than that and it might be too big. That’s parts - not placeables.
    • Bases which use too many placeables. I don’t use placeables much so I dunno what number is too much but I imagine it’s in the mid to high thousands and be in addition to an already very large base.
  • Bases are deleted because they are built in the wrong place:
    • Bases in any area of the map that has a name or an icon very close by and on the same general elevation.
    • Bases that block passages otherwise difficult to traverse.
    • Bases that are built too close to known no-build (can’t place blocks here) zones.
    • Bases that cover too many or otherwise important spawn points.
  • Bases are deleted for taking advantage of exploits.
    • I personally don’t understand this one but players are calling this “undermesh” exploits. Apparently there are some vertex or flatness errors in the game’s polygonal maps which players can slip through or behind - and instead of fixing the polygon mesh, Funcom is just telling players not to go there or build there. So, whatever and wherever that is, don’t build inside (or “under”) there.
  • Bases are deleted for taking up too much area or spamming.
    • Bases that use too many orphaned blocks or block-groups littered around. And “too
      many” here is like more than 4 or 5 maybe. Seems people do such things to try and expand their land claim area and/or keep neighbors farther away. Not cool, says Funcom.
    • Bases with large expansive footprints are deleted. Thinking about this rationally will exclude you from deletion but for example a foundation area of 60x60 foundation blocks might only be 3.600 blocks but that covers too much of the map. Lay out a line of 60 blocks and you’ll see what I’m talking about. :astonished:
    • Bases that are satellited all over the map will likely be deleted. One large-ish base per clan is enough for almost any sized clan. I suppose you could get away with two, but a lot of clans are building five and more. No! says, Funcom.
  • Bases that are too weird will be deleted.
    • Bases using blocks to spell out political messages.
    • Building phallic symbols or obscenities as your base.
    • etc.

I think I covered them all. Beyond these things you should be safe. It seems like mostly common sense when you think about it for a minute. There have also been players who claim their base was deleted because Admins were just acting on reports from enemy players without actually checking if the base violated anything. I tend not to believe this but I suppose there could be rare instances of that happening. So, I dunno, be nice to your neighbors maybe? -=shrug=-



Asking Funcom to limit EVERYONE because you can’t limit yourself is just too funny!

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