Funcom, we need to talk about PvP

Nobody said you can’t reply to one specific point.

No, some people here just don’t like to hear the same wrong opinion repeated over and over.

Maybe if you read what I actually wrote and responded to that you wouldn’t need to argue about things that neither I nor anybody else said.

Again, read what I wrote. I didn’t say that the QoL of PVP has been discussed too much. I said building limits don’t work, won’t solve the problem, and have been discussed to death.

Yes, discussing things that won’t work will definitely improve PVP in general. :roll_eyes:

Yes. That’s what I’ve been saying. Did you read it?

It’s easy to avoid discussions about building limits, while still having discussions about how rules aren’t clear. It’s really easy. The only thing it requires is a bit of rational thinking and some reading comprehension.

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well sorry but saying to me that i was deralling when i was talking about this topic felt like you are trying to limit to what i can say or not.

considering that the problem is still happening when the proposed solution wasn’t even tried, i would say that is still a better option that doing nothing about it.

“Feel free to look around for the explanation, instead of derailing this thread.”
You are the one derailing the topic by insisting in talking about it not me. not interested in having this conversation.

oh i did, but you see, the one who is having a combative actitude is you, and i notice certain degree of aggression in your posts, not sure why. maybe because you had past discussions with other people about the same topic,idk, how about this: lets agree that the lack of communication from funcom is causing this problem and all this couild be avoided, alright?.

Yeah you can start by stoping the provocations, not sure why you like to talk to people like that.
Like i said, not interested in having this conversation so i will just leave there. i will not talk about it any further.

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Why? Why would other player enjoyment limit what I already have? This isn’t zero sum here…even raiders… Who love the booms…love the thralls…love the loot. Do you really think they got what I have in the stores, hidden in the dozens of caches across the map? Of course not. They got enough to believe they wiped me… continue playing for about three weeks and leave. I collect all my stuff back plus the stuff they farmed or looted from others in week 4. You mention winning and loosing…tell me, who won in that scenario? Did they have fun doing it? Did I learn more about what works and doesn’t work for designing and have fun watching the show?

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No, I wasn’t trying to “limit what you can say”. I was trying to avoid this whole pointless discussion we’re having right now, by pointing out it was already all over the forums and that all anyone has to do is just read a little bit and they wouldn’t have to repeat it.

Removing the whole PVP game mode is another “solution” that wasn’t ever tried, yet I don’t think we should be proposing or discussing it, either.

Funny, for someone not interested in it, you certainly put more effort into insisting on discussing it instead of reading what has already been written.

What was your first clue? Was it when I explicitly said it has been discussed many times already?

Yeah, I already agreed with that several posts ago.

Let me break it down for you. When people propose a horribly bad thing and nobody says anything against it, there’s a chance that Funcom might try to do it. This has already happened before and was, in certain cases, prevented by the fact that they put it on TestLive and people caught it and complained enough.

So that means that when someone proposes a bad idea that would ruin the game for a whole bunch of people, it’s not enough to just shrug and say “Funcom will probably ignore them”. Instead, we gotta speak up.

It just so happens that this particular horrible idea has been proposed several times in the last couple of months alone, and I’ve been one of the several people who have spoken against that horrible idea on several of those occasions, and I’m bloody tired of it.

And all that it would take to avoid yet another pointless discussion about it is to read one of those existing pointless discussions about it. So naturally, I thought I would point that out, hoping against hope that maybe you would get curious and go find one of those discussions, so that even if you wanted to continue the discussion about building limits you would at least know what has been said before and have something original to say about it.

Apparently, I was wrong and it’s much more fun to have a hissy fit about how people are trying to silence you.

Does that help explain why I talk to you like that?

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Ah… I completely forgot to mention the server transfer. Oh no… no no no. That’s for another thread
.

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  • Pickup-able blocks: I’m neutral. It only makes that kind of work a tad easier. We were doing that before the change too though.

  • Visible health bars: I assume this is a 2.8 bug and will be fixed.

    • Players should be able to toggle ON full time health bars.
    • Health bars should be visible for some time after taking damage.
    • Health bars and Name/ID tags should become invisible some seconds after entering a crouch position - except maybe to fellow clan members.
  • Player Listing: Agree!

  • Decay Timers: Neutral, but yes, only hours hh, is better than hh:mm:ss

  • Server Admin Actions: Disagree.
    There’s no way for us to tell if the actions taken were unjustified without knowing what the Admin knows and seeing what the Admin sees.
    — I will say however, that using bans as a solution in first offense building violations is EVIL and way WAY outside of the normally expected stipulations of social contracts between online customers and clients!!! Demolish as you will but banishment for more than a few hours on 1st offence building violations is too EVIL!!!

  • Foundation & Ceiling Stacking as a Mechanic: Neutral.
    I think Funcom designers have a handle on proper balance here - you guys decide please. It is likely true that this will result in larger bases in some cases though - although it should not create mega-bases for any rational reasons I can think of.

  • Clearer Rules: Agreed. Certainly couldn’t hurt.

  • Hard Limits: Strongly Disagree.
    I do not wish to be treated as a child who cannot self discipline. Hard limit every inconsiderate activity and soon you no longer have a game, only a judicial executive simulation (UnFuncom? no!) - don’t take that first step!

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I’d be curious to know what pve building techniques are being removed. I didn’t know pvers fence stack :joy:

I wrote this up awhile back. It tells the story I think you’re interested in.

Purge defense is a thing. Some people like being sure.

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​​Visible health bars — I really really really hate them. Just as OP said it is nice to have visible bars for friendly thralls, pets and clan mates. But I HATE them on NPCs. This really harms PvE because it removes this sense of danger. You have a giant red signal on the enemy’s whereabouts. And I especially hate this for PVP for obvious reasons. I am all for removing them.

I am okay with pick-able building pieces, mostly because in PvP the base defense is nonexistent. There is NO way to defend your base from offline raiders no matter how big your base is or how many foundations you stack, because any amount of foundations is relatively easy to destroy. PvP is basically broken at its current state and requires a complete overhaul that requires an overhaul for multiple game systems (including inventory, perks, skills, thralls, building). So, removing fence foundation stacking is welcomed, because it will expose other PvP flaws that will possibly lead for future fixes.

EDIT: spelling

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Not like PVP players, no. We use the technique occasionally and sparingly, to build fancy gates and corridors, or to place an occasional wall that looks the same on the both sides (except it’s really two walls really close together and it leaves you with only 5/8ths of the space you would normally have for that foundation). Decorative stuff.

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Well trust me I have bases across many official servers in in the gutter, keyhole, crevice ect that are fence stacked I don’t want that building method gone :slight_smile:

I don’t even know of any serious pvp player that wants it removed either. I believe this is just a dev issue.

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Fence stacking is just one technique to maximize your defenses. As far as I know, Wedge honeycombs with fence foundation covers are still legit and are just as good as fence foundations as raiders have to deal with not just one foundation but two to get past the zone AND the fence foundations surrounding each wedge. In a distance of 4/5th of a foundation, you have 200k (the one layer of wedge means they have to destroy two side by side pieces to get through PLUS 270k in fence foundations (3 minimum). 470K in 4/5 of a foundation width. Fence stacking would give you 320k in the same width. So help me out on why your defenses are shattered again.

I mean, PVP players have been asking for it. I’m not sure if they’re “serious PVP players”, whatever that means, but they’ve been asking for it and they’re getting it now. Yay?

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That’s appealing to the false authority. Fence stacking is not a gameplay, it is an abuse of poorly designed building system. Yes, this grands benefits and effectiveness, but it neither comfortable for defenders, nor for attackers. Fence stacking is not a feature.

Instead we could have wall thickness slider. The thicker the wall, the more HP it has, the more resources it requires. This is a feature. Fence stacking is not.

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I agree with you on this

This… people building larger, but using fewer building pieces should reduce server load. I don’t have the stat numbers that FC has, but I envision that lowering the density of building pieces, should reduce draw calls. Plus building large is fun, especially with the new benches. FC should embrace “Build Big” like they did with the Economy Update, but do another update to encourage building large, but with fewer building pieces.

you’re not fence stacking to have thicker walls. you’re fence stacking because doors get blown up in 5 bombs lol.

The difference in someone building in the deserters gutter with fence stacking doors compared to someone placing 2 doors per 1 foundation is huge.

On two separate official servers I have 2 bases I built in the gutter with 178 doors from stacking. If stacking is being removed door health needs to be increased to at least 75k

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We want fence stacking replaced. Not removed… there is a difference.

We’re cool with fence stacking being gone, but we want FC to remove it and fix the issue that caused it at the same time: making buildings so weak that fence stacking became desirable in the first place.

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Yea, and that decorative stuff gets SMASHED with this upcoming patch. : (