Gatester's Aimed Shot Testing


#1

Original Post

Ok, this is a very long and strenuous process which is probably 1/4 of the way done so far, but I wanted to post what I have up to now to allow for some formulas or theories to be determined. This first part of the testing began at 100 AS skill and continued testing at intervals of 25 AS skill.

|AS Skill|AS Total|1x Mult|1x % rate|2x Mult|2x % rate|3x Mult|3x % rate|4x Mult|4x % rate|5x Mult|5x % rate|6x Mult|6x % rate|
|100|        1156|        1154|0.998269896|2|0.001730104|||||||||
|125|        2042|        1981|0.970127326|61|0.029872674|||||||||
|150|        1358|        1284|0.9455081|74|0.0544919|||||||||
|175|        1086|        993|0.914364641|93|0.085635359|||||||||
|200|        1387|        1218|0.87815429|168|0.12112473|1|0.000720981|||||||
|225|        2267|        1939|0.855315395|302|0.133215704|26|0.011468902|||||||
|250|        1366|        1141|0.835285505|177|0.129575403|48|0.035139092|||||||
|275|        1355|        1078|0.795571956|208|0.153505535|69|0.050922509|||||||
|300|        2582|        1984|0.768396592|468|0.181254841|129|0.04996127|1|0.000387297|||||
|325|        1293|        976|0.75483372|224|0.173240526|83|0.064191802|10|0.007733952|||||
|350|        1358|        968|0.71281296|272|0.200294551|98|0.072164948|20|0.014727541|||||
|375|        1624|        1124|0.692118227|340|0.209359606|109|0.067118227|51|0.031403941|||||
|400|        1627|       1099|0.675476337|347|0.213275968|115|0.070682237|64|0.039336202|2|0.001229256|||
|425|        1021|        659|0.645445642|221|0.216454456|96|0.094025465|42|0.041136141|3|0.002938296|||
|450|        1139|        676|0.593503073|292|0.256365233|96|0.08428446|56|0.049165935|19|0.016681299|||
|475|        1085|        617|0.568663594|302|0.278341014|107|0.098617512|41|0.037788018|18|0.016589862|||
|500|        1624|        924|0.568965517|437|0.26908867|149|0.091748768|71|0.043719212|40|0.024630542|3|0.0018473|

Sorry if it is a bit cluttered, it’s difficult for me to copy from excel and into the forums like this.

While it does appear that every 100 AS skill opens a new AS multiplier, the chance of that new mult occuring are incredibly low. Other than that, there was a consistent decrease in the rate of 1x multipliers until the 500 AS skill level, while the other multipliers seemed to fluctuate the higher the AS skill went.

Even with a trial of 1000 aimed shots it seems that the percent rate can be off so establishing an effective degree of error in these trials would help make determining a potential formula for rates easier. Otherwise, I think a more extensive !as module that simply lists the rates above and below whatever skill level a player inputs should allow them to determine about how effective their AS would be.

That’s all I have so far, the rest of my testing will be in multiples of 100 AS skill up to whatever the maximum potential AS I can reach is. If there are any specific AS skill levels I should check please ask and I will try to run those as well.

AS Skill	AS Total	1x Mult	1x % rate	2x Mult	2x % rate	3x Mult	3x % rate	4x Mult	4x % rate	5x Mult	5x % rate	6x Mult	6x % rate	7x Mult	7x % rate	8x Mult	8x % rate	9x Mult	9x % rate	10x Mult  10x % rate	11x Mult  11x % rate	12x Mult  12x % rate	13x Mult  13x % rate	14x Mult  14x % rate	15x Mult  15x % rate	16x Mult  16x % rate
500	        1624	        924	0.568965517	437	0.26908867	149	0.091748768	71	0.043719212	40	0.024630542	3	0.001847291																				
600	        4019	        1743	0.433689973	1372	0.341378452	459	0.114207514	227	0.056481712	120	0.029858174	92	0.022891266	6	0.001492909																		
700	        2708	        858	0.316838996	1071	0.39549483	357	0.13183161	154	0.056868538	119	0.04394387	90	0.03323486	54	0.019940916	5	0.001846381																
800	        3703	        837	0.226032946	1631	0.440453686	493	0.133135296	254	0.068593033	199	0.053740211	121	0.032676208	99	0.02673508	64	0.017283284	5	0.001350257														
900	        2926	        313	0.106971975	1453	0.496582365	504	0.172248804	250	0.085440875	133	0.045454545	103	0.03520164	81	0.027682843	48	0.016404648	35	0.011961722	6	0.002050581												
1000	    2626	        0	0	        1471	0.560167555	485	0.184691546	239	0.091012947	146	0.055597867	103	0.039223153	73	0.027798934	40	0.015232292	34	0.012947449	32	0.012185834	3	0.001142422										
1100	    2518	        0	0	        1237	0.491262907	522	0.207307387	242	0.096108022	159	0.063145353	117	0.046465449	69	0.027402701	53	0.021048451	44	0.017474186	47	0.018665608	24	0.009531374	4	0.001588562								
1200	    2523	        0	0	        1066	0.422512881	587	0.232659532	257	0.101862862	174	0.068965517	126	0.049940547	83	0.032897344	64	0.025366627	53	0.021006738	45	0.01783591	40	0.015854142	24	0.009512485	4	0.001585414						
1300	    2726	        0	0	        1054	0.386647102	642	0.235509905	322	0.11812179	199	0.073000734	152	0.055759354	91	0.033382245	69	0.025311812	79	0.028980191	36	0.013206163	25	0.009170946	32	0.011738811	24	0.008804109	1	0.000366838				
1400	    2405	        0	0	        798	0.331808732	619	0.257380457	284	0.118087318	203	0.084407484	135	0.056133056	77	0.032016632	76	0.031600832	44	0.018295218	32	0.013305613	46	0.019126819	36	0.014968815	29	0.012058212	21	0.008731809	5	0.002079002		
1500	    3528	        0	0	        973	0.275793651	987	0.279761905	515	0.145975057	274	0.077664399	191	0.054138322	147	0.041666667	94	0.026643991	77	0.021825397	75	0.021258503	54	0.015306122	35	0.009920635	45	0.012755102	34	0.009637188	22	0.006235828	5	0.001417234

Here is my next set of data in intervals of 100 and between the skills of 500 aimed shot and 1500 aimed shot. I tried to test with a larger sample size here because of the number of multipliers increasing at each interval.

It seems that the base multiplier for Aimed Shot becomes 2x somewhere between 900 and 1000 aimed shot skill, likely close to if not 1000 aimed shot skill. The 2x mult also continues to increase for a while but quickly starts to decrease at almost the same rate it was increasing, so a point at which 3x mult becomes the base multiplier might even become predictable.

The higher mult values also seem to fluctuate a bit, not maintaining a steady slope or even a positive trend. There may be a pattern here but that would be more for someone better educated in higher mathematics to help determine.

I will setup again after a bit of a break from testing and try to continue the testing until I reach a maximum of aimed shot skill. I may also test aimed shot at a few points, most likely 500, 1000, and 1500 skill with a non-agent profession and verify that all professions utilize the same AS mechanic (which I am sure they do but it still helps to check).

I also have all my data saved in an excel spreadsheet if anyone would like a copy just PM me with an email address which I can send it to.


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