Neat Cave:
Effects 0
Effects 4
Thatâs a pretty significant difference if you ask me.
I donât think âeffectsâ option does much in this scenario. âEffectsâ mostly affects dynamic stuff like ability casts, sprints etc. Nothing dynamic in a cave with 0 action happening
Anti-aliasing and lighting details have much more of an impact in those screenshots
If you mouse over the graphics option, it controls particles (abilities included), rain and water. You can see that the water has ripples on Effects 4.
I donât see much of a difference there at all. I have to agree with @Shibe that the âeffectsâ are for more dynamic - active things like casts etc. I have mine set at 1 for itâs absolute minimum cos the âeffectsâ on casts are way too much as it is and render some views nigh on impossible.
There is very minute detail extra on those ripples between the two pictures.
Perhaps if there were more particles happening you would see more of a difference than just the ripple.
Effects Detail also affects environmental effects such as fog, which is why mine is set to 3.8 rather than 4.0. Having it maxed causes significant frame rate drops in some places (NY and BM come to mind specifically). Unfortunately that also means losing the nicer water effects.
My partner also gets the âFogâ bug randomly in various places.
Agartha sometimes has the âlights outâ bug (Literally looks like someone turned out the lights lol)
Sometimes kingsmouth is so dark for him he canât see where anything is and has to guess lol
I donât have these bugs, so i assume its cos the effects are down to the minimum of 1 and no lighting effects either for me.
I could forgo very easily the âextrasâ such as fog and ripples, shadows, lighting etc or any type of particle for anything in the way of whatever morsel of better performance i get.
I do however experience terrible FPS drops anytime i am near hubs of any kind. Typically the Romany camp in SF, something the devs tweaked a lil back in TSW for âmemory leaksâ i think they called it.
And it was better.
Sadly i donât expect the same treatment for SWL. Not anytime soon. Just ever.
Funnily enough, that happened to me last week, in the Tank Commander instance, and it carried over to Agartha. That was the first time in more than seven years. Quite a bizarre experience since it wasnât pitch black but I could still (just barely) make up close-up objects.
Same thing here except I leave it at 0 (3 across the board other than that). Havenât had any issues with lasers and the reduction in casting effects making bosses easier to see is well worth it. I get the feeling SWLâs effects were balanced for a single player in a lit room, not 5 players in a dark dungeon (aka all the dungeons except darkness wars) where they are way overbright.
Doesnât help that AR and Hammer are the popular meta weapons and both use bright orange aoe effects.
I may have found a new issue today. Anyone notice any issues running both the Steam Overlay and the Nvidia Overlay at the same time? I usually disable the Steam Overlay, unless I need to buy something.
I had the steam overlay running for ages until I was sick of it murking up the game. To be fair I also tab a lot out and into the game. Something no game loves.
I used to run with both on without noticing while I made video with ShadowPlay. Only turned it off recently to switch to OBS (since I put shortkeys on the same buttons for both). Steam never bothered me at all.
I just got back into SWL today after almost a year away. Something is definitely off with the gameâs performance.
Old machine: i7-3720 2.6Ghz (4c/8t), 32GB DDR3, Quadro 3100M 4GB (I dont remember if it was a K or a P). Windows on SSD, games on spinning disk. Performance was fine at 1920x1080 with everything on 2-3. Only major stuttering was when flying into the main tree in Agharta.
Current machine: 2x Opteron 6276 2.3Ghz (32 cores total across 4 NUMA nodes), 96GB DDR3, GTX1050 4GB. Windows on SSD and games on spinning disk. Playable at 1280x720 with view distance set to 3 and everything else set to 0. I assume the game isnt NUMA aware so I limited it to 8 cores on a single node. For those who donât know, NUMA basically divides up memory between CPUs. Any CPU can access whatever memory it needs, but it takes longer to access memory thatâs closer to another CPU. So that shouldnât be an issue here.
Is there any more concrete info about an AMD-only performance bug? I play Assassinâs Creed Syndicate on the same machine with no performance issues. Both Task Manager and the temperature of the exhaust air coming out of the machine make it clear that SWL is well within its capabilities.