Health buff from food and elixir's is lost shortly after getting it

Basic Info:

Platform: PC - Steam
Issue Type: Gameplay
Game Mode: Private Online (reproduced in Singleplayer)
Server Type: PvE
Map: Exiled Lands (reproduced on Siptah)
Server Name: The Exiled Lands
Mods: A few but reproduced in single player without mods


Bug Description:

Using a potion or food item with a HP buff will give you the HP correctly and your health will increase but after a while the buff will remain active but extra HP is lost


Bug Reproduction:

  1. Use a HP buffing food or elixir (Buff and HP are updated correctly)
  2. Wait for > 10 minutes (Buff continues, extra HP is lost)
  3. After buff runs out (2 hours in testing), HP is reduced again (60 HP in testing) to below original health

Both screenshots taken from a level 60 character with no points in Vitality. I have tried to figure out what is causing the HP loss but I can’t. Losing health to fighting works correctly, bandaging and aloe pots work as expected, eating other food doesn’t affect the buff. It just seems to happen after a certain period of time.

Screenshot 1: HP and Buff are correct shortly after using elixir
HealthDisplayedCorrectly

Screenshot 2: Buff is correct, HP is not
HealthBuffIncorrect

The sated bug has been in the game and has been reported multiple times since the Test Live for 3.0

How it works:

Consume stamina or HP buff. Eat/Drink to get the sated buff. This will revert your stats to their original value, but you still have the buff. So when the buff expires you have less hp/stam than you should and the only way to fix it is by respecing.

Again this has been in the game, and reported, since the TEST LIVE OF 3.0

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