When 3.0 came out, and during the test live for it, consuming stamina or HP buffs from food or elixirs would boost your stats normally but if you eat/drink and give yourself sated it not only reduces your stats back to their original value but you retain the status buff… meaning when it runs out you have less hp/stamina than you should and the only way to fix it is by respecing.
I personally reported this bug myself on September 22nd, 2022 and many others have has well since then. Rather than just screaming about it… perhaps we can help? What is the technical difficulty here in resolving this issue? Perhaps if you share the details there are some people in this community who are also skilled in unreal engine who can help you address these issues faster so they don’t go unresolved for years in some case.