How much is too much landclaim?

I get the impression that Funcom mistakenly thought that an 18 rated game would have more grown up players able to use their own sense and not need so much intervention :joy: unfortunately there will always be those who only care about their own game and have no interest in allowing others to enjoy it with them :frowning:

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Making Purge-meter increasing by time, not decreasing and it’s strength proportional to area occupied, will naturally and in lore-friendly way solve problem of insane landclaim for theme parks.

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We’re not disagreeing. If the construction is sufficiently massive to cause server performance issues, then it’s disruptive. (As far as I understand, placeables are a bigger drain in server resources than foundation blocks, so you’d need huge amounts of these to matter). If it blocks routes of travel (ie. it’s built high enough to stop other from simply climbing it, or jumping over it with a horse), it’s disruptive.

“Partially hindering” other players access where they want to go is a more gray area. Technically all constructions “partially hinder” other players because then they can’t build in that same location.

Blocking a single world boss is, in my personal opinion, not a problem in itself. There are multiple world bosses, and since their main point is dropping skeleton keys, which are identical to all world bosses, and open legendary chests, which can be found next to most world bosses, losing one of these spawns isn’t denying other players any meaningful content. There are even multiple instances of most world bosses in the game world.

I could write another essay about why the game is broken and cannot be fixed: it’s because people think the multiplayer game world is their own personal playground, made only for them, and all other players are less important than they.

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Clearer rules are usually better. Mind you, clearer doesn’t necessarily mean stricter. They don’t have to be stricter even in our case here, I believe. Just that they’re unambiguous enough that people can tell at a glance whether a building breaks the rules or not.

Now we have some obvious examples of “bad”, such as world-spanning snakes or spider webs of sandstone. We have obvious examples of “good” (medium-sized bases designed for function with some decorations). And we have a lot of “gray” cases with huge bases built, decorated and populated with love that are not built with the intent to disrupt, but which manage to do so due to their nature because they cause too much server load.

It’s this last group I’d be very reluctant to punish. In essence, they’re playing the game as intended, but the services are inadequate to support that form of play properly. And considering how the DLCs put an emphasis on cosmetic content, it seems likely that Funcom’s vision of the game isn’t limited to a number of modest-sized cubes of black ice bases in inoffensive locations, meaning that “building big and beautiful” should remain a viable option.

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This right here is what bothers me, And you hit the nail square on its head. They give you the ability to build big, anywhere. They give you all this decorations. They also give you all this DLC’s with even more building and cosmetic pieces. But the one thing they don’t give you is a good server or good server performance to actually use all of the above.
I have done big builds in single player where after you decorate, the game itself lags too much. This put on a multiplayer server with 20 others doing the exact same thing as you? I’m surprise the server farm hasn’t burst into flames :fire:

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Well, it’s not no one mind…I mind about the alligator, the key they drop and the chest content. The rule says that every content blocked is punishable, and this is not only content, it’s a rare one since it’s limited. The servers are shared with a bunch of players so a little bit of respect would be nice, especially on PVE servers. Said this, funcom will decide case by case, until now I complained with players firstly, and every time they removed the building (only after showing them the ToS and the message I was ready to send), so probably I’m on the right side.

Um…no, definitely not. Or a great many pretend to be 18+ and are not because their parents permit it.

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The game has balance issues in general that land claim tends to be a symptom of because of the game mechanics. Land claim is/was done to protect against two things for pvp generally, trebuchets and gods. Gods are at the moment not a factor so 80% of the time it’s because of this. Other reasons might be to keep others from building there which is another sort of problem. But to address the 80% problem, Funcom doesn’t really give bases adequate mechanisms for defense against trebuchet assaults. Trebs can be fired through ceilings and can be enclosed enough that they are impossible to hit and destroy. Then the game becomes a time/farming race to see who can keep it repaired or farm bombs faster, which usually advantages the attacker’s. The game also doesn’t do very well for clan warfare where claim might be the only way a small clan can defend against a larger clan. More people means more opportunities to farm, more resources and more people to attack and defend with so clans that don’t want to lose their bases have to claim land around them.

I think if they provided fair ways to defend against trebs and have some sort of base defense that was manageable then they might solve the 80% of the problem. The other 20% might be fixed through registering building spots and limiting clans to some number of spots/areas.

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On 1092 we have a base covering 6 map squares in the ocean, including the demon spider and everything north and a continuous land claim covering 14 map squares.

It’s ridiculous… even my base is surrounded by a land claim covering about one full map square to prevent trebucheting.

The feature is fundamentally broken and the amount of bombs to remove one of my T2 foundations is significant rendering the cost of destroying it massive compared to the cost of spamming more.

I made a post about how the mechanic like that should work but nobody posted on it :frowning:

If they made the purge scale up for bigger bases and had the mobs do significant damage to structures then the game would self regulate based on actual clan strength. If you are taking over a whole grid the purge should be enough to wipe out a whole grid in the amount of time it lasts (45 minutes) so if you can’t defend against that then it should be enough to wipe a large amount of your base. The game should push people back far enough that they would just have a stalemate with building amount vs purged amount. On the flip side if you have a base that fits what you need. To me a 400 square footprint(20x20 square) Is enough to accomplish everything you would possibly need. At that point you should be able to drive them off with ease if you have good defenses. The amount of space you take above the ground should now matter nearly as much as a way to reward those that save space.

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Why do I have roads? Because I want them. Is that a problem?

Why dont you go to my roads and tell the folks who use my fountains for water, my torches for lights, and my foundations to get away from demon wolves about how disrespectful I am. Seems by providing my server straight shots for easy travel that include lights and water is definitly a jerk thing for me to do.

“Road? Why does anyone ever need a road in this game.”

Why does anyone need a road … why do we even bother in the real world. Well it makes travel more convient … for everyone. It provides a safe place for explorers to use as a guide or a spot to camp the night elevated from predators who are to stupid to use stairs. Um because I wantted to. Oh and so I could name a road after myself and enjoy the roleplay I enjoy. Oh and right cause it was fun for me to add something to the server everyone else can use and benefit from. Oh no hes got strips of land claim leading to elevators, fountains, lights, and safety. What a jerk i am!

Edit. You know what? You know why else I built roads? To add something practical to extend my land claim to prevent other clans from building in my backyard without having to do the land with little huts or pillars. I know selfesh and thoughtless.

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You gave your own answers. Plus everybody is playing this game for it’s difficulties, they don’t need spawn killers, because this is what you are. Still not my problem if it is private, but if it is official you must be banned for a month and reconsider your thoughts about online gaming.

And I think that is pretty much ban-able… You cannot simple spam everything around your buildings, just to prevent others from building.

And why do you even care, when someone builds in your backyard? You ever thought how people feel, when you build roads “in their backyard”?

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It could be ban-able in theory, but you will spend half of a year waiting. Those who build theme parks play just his way - build until reach others walls and wait until they get bored, so they drop game and get their base consumed by theme park.

And placing anything that prevents serial theme park builders to surround you with their junk is only way now. As I mentioned before it is not somebody building in a backyard, but rather waking up to find your base is now surrounded with a theme park so big, that it is your base is in it’s backyard.

hello, I understand that if you build a tower to limit invaders or even attacks by enemies it is acceptable, on server 4505 two clans place cages, maps and safes everywhere, it is difficult to even ride a horse on the map.

in this case I don’t think it’s cool

I have a road on my server that spans from noob river all the way to the snow area. I have not had one complaint in over 2 years and get thank you messages all the time because its convenient for alot of new players to get around safely. Its the handful of people that come on the forums to complain about such things. They don’t speak for the masses most of the time and only complain for themselves. When your builds aren’t complete trash and your not trolling people no one cares how big or where you build.

Of course some newbies are going to thank you if you build a road from the south to north, making things easier and more eficient is almost always a good thing, under real worl circunstances, building roads is a marvel of human civilization. Here in CE, not so much… i mean, it’s really nice that some of you built this roads for people to have an easier travel through the world, taking your own time and resources, seriously, thank you for your effort, but in reallity you are doing more harm than good. Roads take away meterials, landspace, enemies spawns, server resources and the individual survival part of the game, which you could say it’s already covered by building bridges and roads, but at the end you take away the whole experience of surviveability and this spoils the players to want everything easy, when it shouldn’t, it’s a game after all, not a building simulator.

I don’t think a road builder should be banned, they are only doing what they think it’s best for the community, a road builder is not the same as a foundation spamer to land claim excesive amounts of land, this last one should be absolutely banned from the official servers. But at the end they harm in the same way the whole server, for current and new players.

Some of us have been proposing some ideas to keep the game fun for everybody, like an upkeep cost after certain amount of land claimed, or a flagging system to limit the “free” building radius, others have proposed to have a system similar to Rust, others of course don’t want it to change, i’d say that if you are playing regurally, those systems shouldn’t affect too much your regular playstyle, it even gives you more thing to do at PvE and more creativity to be had to avoid those costs.

I apologize if this ideas or the way i talk about this offend you, but i’m thinking about the whole game and the long terms repercutions of having so much freedom to play, i wish i didn’t have to talk about it, but some people just wont respect the right of others to have the same fun.

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i hate when people claim land, especially the buccaneers bay, where you arent allowed to build everywhere, claim the whole region and no treb will be spotted , because on the beach you cannot build everywhere , and further up the mountains the sight on target is none existing, trust me i tried hehe

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I appreciate all the feedback and I do agree with a lot your points you guys have made in the thread. I just want to be careful not to do these behaviors in my clan to avoid any unnecessary bans. I do believe the server I was on is out of compliance with the TOS but it was a dead server (other than that clan obviously) and I can see why. I’m sure it will be reported and taken down soon enough so the server can flourish once again.

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