I propose to modify/alter the auction

Currently, the auction functionality is not very convenient for the following reasons:

  1. Items are laid out for sale for a period of 3 days, but the owner who sells things at auction does not see how much more time his things will be sold, and remember all the time is impossible, because often things are laid out in the carved time and several pieces … any notification that something more is not sold the owner gets to be able to re-upload the item for sale

  2. when selling through an auction, the game interface displays a message that the Commission for the sale is 10% of the price specified by the player … however, the Commission is charged twice when trying to post an item for sale and when you get the money for the sold thing … the result is not 10% but 20%

  3. Things that a player sells through an auction do not appear in his list of the same things when searching by name, it makes it difficult to assess the in-game market value

  4. things that the player sells to him is not specified (not shown) the price at which he sells them … this also makes it difficult to work with the auction, as prices are periodically reduced and it becomes impossible to track the new price of other players

  5. This proposal is not directly related to the work of the auction, but I would like it to be implemented as well - the players do not have access to those dungeons that are much lower level than the player, and there would like to go to collect achievements and legends … let there will not even be any cash awards, let there be no experience, but the achievements and legends become absolutely inaccessible due to lack of access

P.S. when writing these proposals used an online translator, as English is not my native language, apologize for possible errors in translation or not exact wording, tried to convey the information as possible available

There’s a mod for that.

The auction interface clearly states that there is a 10% listing fee and a 10% commission charged. (5% each for patrons.)

It’s intentional that you can’t see your own listings as that could be abused to transfer marks between characters.

thank you for explanations

but I don’t understand the meaning of the plan:
“It’s intentional that you can’t see your own listings as that could be abused to transfer marks between characters.”
is there something wrong with that? … you can pass an object through friends without any fees … a meaningless idea

You can trade items, but not currency. If you were allowed to see your own auction listings, you could also buy them, thus allowing you to pass marks of favor from one character to another.

Except you can already do it. Earn mof on one char -> convert to aurum -> convert aurum back to mof on the other char. Aurum is account-wide. 0 comm losses.

So this argument only stands for characters from different accounts.

The difference is that it’s actually in Funcom’s best interest for people to keep the exchange well-stocked with both aurum and marks.

Yes but this is irrelevant to your argument about transferring currencies between characters. At some point of the beta, they even stated that they accounted for this possibility in their economic model / previsions.

I don’t disagree with you, and if you want to convince Funcom that if you can use system A to transfer marks you should also be able to use system B, go ahead and do that. I was just stating the facts as they currently stand. :slight_smile:

But that’s not what someone using the exchange to transfer MoF is actually doing. They’re shifting Aurum ownership in a way that should ultimately decrease the amount of Aurum in the system and cause inflation in the sense of a rising effective Aurum price.

Of course, in the context of the popular ‘permanent inflation is necessarily good’ theory of economics, that’s a good thing.

Scientifically speaking, whether that theory has any actual merit in a non-infinite system that thus inherently precludes infinite growth is a different question, of course. Given some publishers seem to try and take steps to stabilize premium currency prices, I’d say even some business majors must have their doubts.

Transfering marks between characters is easy and free as long as you have some aurum.

I’d like to point out it’s easy to trade MoF between different accounts as well. Buy something you know will sell on alt account, trade that thing to the main account, sell thing on the main account. Now you have transferred MoF between accounts. You could even make a profit if you get a good deal on something. Like a Intricate Fierce glyph bought for 40k then sold on main account for 50k. Not only did you transfer 40k MoF, you made 10k more, (excluding AH costs).

Disclaimer: I have no idea how Funcom feels about that sort of thing. (Feel free to delete and send me a strongly worded letter)

ETA: That AH mod is awesome and completely changes how you interact with the Auction House.

This is not an auction house. At most, it’s a poor attempt at a trading post.
An auction house would allow you to place your needs, along with a maximum limit you’re willing to invest as well as sales with a minimum limit, allowing the highest bid to go through thus maximizing seller’s profit.
City of Heroes had what I consider the best auction system I’ve seen in an MMO. Pity other publishers didn’t follow it.

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[quote=“Simon_Dedalus, post:14, topic:4742”]
Buy something you know will sell on alt account, trade that thing to the main account, sell thing on the main account. Now you have transferred MoF between accounts. You could even make a profit if you get a good deal on something. Like a Intricate Fierce glyph bought for 40k then sold on main account for 50k. Not only did you transfer 40k MoF, you made 10k more, (excluding AH costs).
[/quote]

Why FC’s attempts to stop this is a bit lame. You can have multiple accounts trading back/forth or have a friend help you trade stuff between two accounts or the same account if you’re not in your own cabal The fact we cannot mail or trade goods on one account is just stupid. It doesn’t stop things being traded, it just wastes time.

End of the day it’s me playing one or three or ten characters, should I choose to have alts, on one account. Why have to go to such lengths to transfer $$ or gear, etc. Put them all in a cabal and have shared banking.

It’s just nonsensical when FC allows alts in the game to make it so difficult to play them.

As for the AH - it’s been the same since Age of Conan launched (10 years) pretty much. It’s actually slightly better, but definitely one of the worst AH/Brokers in an MMO.

You can’t even buy more than 8 character slots in SWL. :frowning:

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