Are there plans to introduce randomly generated events by type:
Caravan (Starts movement from point A and becomes invulnerable when it reaches point B, the caravan consists of 8-10 animals about 20 guards 10 of them are archers, each animal from the caravan carries 1000-1500 units of resources)
Undead began a bloody rite (At a certain point, many undead appear, guarding 4 boxes with 4-8 legendary items, after defeating undead, you can open these boxes)
Protection of merchants from pirates or assistance to pirates in robbery of merchants (On the map, in a random place, the point of the event appears; the player chooses the side himself by approaching a representative from pirates or merchants)
Help one of the peaceful settlements in protection from demons (A point appears on the map where you need to approach a certain NPC, after which 2 minutes the demons will arrive, all those who before the appearance of the demons approached the NPC with the same NPC may receive a reward)
Damned artifact (the artifact is taken in the Sinkhole and must be delivered to Citadel of Triumvirate, after completing the task, the character is transferred to a random point on the map of the lands of the exiles, when teleportation receives useful items in inventory)
Well if you want “random” events perhaps that caravan idea can spawn off the map, stop at Seppumaru then head back off the map at regular intervals… (Where it wouldn’t need to be invulnerable at its spawnpoint because the spawn could be protected by the ghost fence and far enough out that players wouldn’t be able to attack it until it gets closer… The “road” that it travels on could even be a no build zone to keep players from blocking it.
As for other variables, I still think we could have item triggered spawns… (Like bandit spawns that are triggered by holding gold and passing through their “ambush point” that otherwise aren’t there… Sandbeasts that spawn in the sandy desert areas if you’re carrying a scourge stone fragment or two…
Relic hunters that aren’t there if you don’t have a fragment of power…)
I think this was intended to happen… have you noticed the ambushers at the relic hunter city? a pair of T3 fighters crouched in a bush near a pair of merchants. they are neutral and won’t attack but I swear that that was supposed to be a bandit raid.