"impossible" to make a viable build without quickfooted

I don’t see myself making a build that doesn’t have it.

  1. I want to run away when I’m outnumbered in PvP, I NEED quickfooted because the others guy have it and will get me if I don’t have it.
  2. I want to get someone that runs away from me, I NEED quickfooted.

So in PvP I will die without it, and will never kill anyone without it.

In PvE you don’t need it, but it’s a serious hassle when running, climbing and swimming is slower and consumes more stamina. Considering how much you do that after playing this game for xx amount of hours, you will waste a lot of time if you don’t have it.

There is potential to have a greater variety of viable builds in this game, but this perk is a big hurdle for that to happen.

I would suggest having quickfooted further down the agility tree so that you don’t have to invest so many points into agility, or simply remove it and make the effects of quickfooted the default of our characters.

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True, and add Rolling Thrust being mandatory in PvP as well, making Agility as a whole mandatory :notlikethis:

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now days conan feels like it can’t make up it’s mind on what kind of game it wants to be. :woozy_face:

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Topic has been discussed since Age of Sorcery introduced the new attributes (which was a year ago).

Quickfooted is OP. Period. If you don’t have it, you are at a severe disadvantage in PvP.

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I see, I haven’t been very active since before Siptah. Even so I think topics like this have to be brought up on a regular basis to point out how severe it is.

It’s a glorified dollhouse, and you should totally buy from the overpriced Bazaar :clown_face:

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Everyone is gonna invest into grit/vit.

I think the biggest differences with builds is if you go full agility or strength.

Don’t need Grit if you have Agility (especially Rolling Thrust)
Don’t get me wrong, I love Grit in PvE and actually I only go half Vitality and full Grit there… But for PvP, you just Poke and Roll, so you pick full Agility for Rolling Thrust, you also need Vitality for Last Stand (or Glutton, both are good), and investing into Grit makes almost no difference at that point, sadly.

Edit: Also afaik in PvP you just go full Strength, Agility, and Vitality, in the vast majority of cases… Pretty sad build variety :notlikethis:

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I suspect that Quickfooted will be replaced by another perk in the future. Its been brought up before and it appears to be on the radar.

Kinda sucks because I like the perk, but don’t like its implications of making agility pretty much a go to.

Beast of Burden or any amount of points in expertise are mandatory too. Which i hate is the case.

Beast of Burden is fantastic. You need it because you literally cannot carry anything otherwise.

I’ve always felt that default encumbrance needs to be boosted a bit, because as i mentioned earlier. You literally cannot carry anything.

I know it probably maintains balance and prevents broken builds, but still. It’s annoying that these things are a must have.

With the new stam regen, some of the Grit perks could use a rework. Mainly “Endurance”, because i feels its redundant because stam already fills quicker now.

Despite having freedom to allocate the points, i think that in the end you just have to go with “this” or RIP.

I’ve been trying to get Beast of Burden nixed for years. I think it nearly got axed in Age of Sorcery but slipped by barely. But yeah a boost wouldn’t be too much to ask for in stats and attributes. Maybe +20 (from +15) from those sources.

Different builds, different advantages.
They have already give players who complain about: (couldn’t run away), big advantage with new stamina.
Thats not enough? You want your farm build be same as someone else’s fighting build?
Maybe you play wrong style? Pve maybe be better for you, if you don’t like risk?

Besides attributes, other player will also have different armor with different buffs and weapon.
Potions and foods…
You also have a chance to build your build however you wish!
Almost impossible to be equal to other player…

My pvp Build is usually 1 into expertise for the extra carry weight, 4 agility 4 vit and 3 in grit. Works great for me. And wearing light armor with agility/Stamina/Carry weight armor bonuses.

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I like the perks as they are! If quikfooted goes lower then pve will become waaaaaay easier than it’s already is. Please understand that these balances affect both sides, if you try to make pvp easier you destroy pve and it’s already “damaged” a lot. Same goes for pvp however whenever we ask for more rarity, stronger followers and all these s…t.
So for me it’s simple. That’s the game and these are the rules, learn, adjust and play.

I agree quickfooted is too good to pass up. We’d be better off without it. Failing that, it could be moved to grit.

Snip Stout (the 1/5 of stam gained as armour, useless honestly), move Defensive Posture to its place and have quickfooted at 15 or even 20 Grit

I am also not in favor of certain perks (and related decisions) that make a single path significantly more desirable than anything else.

I used to run in heavy armor and spec strength. Since Age of Dimwittery they introduced authority and skelos cultist armor. This armor set has nothing comparable for a playstyle focused on having a strong follower and knocking out lots of NPCs (which is like 99% of my playtime). You get bonus follower damage, bonus concussive damage, AND bonus agility damage. So now I gotta drop strength and stick with agility weapons (which isn’t terrible, but I wish there was an equivalent strength option).

Then add in agility perks and combat and movement feels like garbage if you don’t get 15 agility. So there’s a single spec that is just so significantly better than anything else that I feel kind of stuck with skelos armor, agility spec (with at least 15 agility), and agility weapons.

@Chrysa1is @Taemien How about turning Beast of Burden into a potion that takes a good amount of resources and a bit of time to be crafted, has a short decay timer of about 15mn, and only has a 15mn or 20mn duration?

That way, you craft your potion, you go to whatever spot you want to farm in less than 15mn, you start farming, when you’re over-encumbered you drink the potion and finish farming, then hurry back to your base before the timer expires.

It could also only allow moving at normal speed, but not allow dodging?
And maybe it should have an additional drawback, like it reduces the damage you deal by a good amount, to make sure you are farming and not fighting :eyes:

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A perk I can just carry whenever? No thanks. That’s worse than what we have now.

Fair, then remove the perk altogether.
Encumbrance is fine IMO

If you think Quickfooted is mandatory, wait until you try to fight someone with Rolling Thrust using a spear.

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