Iâm not sure you understand it.. just because AI is the cool new toy, does not mean it has to be shoved into everything.. or that it would even be possible or reasonable to do so.
The AI we have is good at certain things.. the popular versions are good at searching the internet and trying to formulate responses based on that or make up âartâ by copying actual artists and mixing and matching them. Itâs basically a bulk operation, or doing a lot of things in a short time.
Thatâs where itâs useful and helpful.. because it can skim through way more articles per second than you can.. and you still need to have some form of common sense, because it will lie to you with a complete poker face.
Sure there are other applications too, but generally speaking this is where it shines.. being able to process large volumes of data and then trying to in some way communicate that to someone or âget an ideaâ of what it just processed.
Where do you see any of that being useful in this case?
Letâs go with some of the examples from your post:
Vacuum:
- Items are being transferred from one inventory to another..
- The player isnât within interaction range of the object that houses the source inventory.
Do we need any more information than that?.. Does the internet need to be searched for this? Nope.. Itâs basically⊠âThe player is remotely looting stuffâ. How would AI be of any help here?.. is there a large volume of data? Nope.. this is something very simple code can straight up prevent. Does this need to be summarized and communicated to anyone?.. nope..
So what does AI can do that somehow goes beyond a developer adding this to the game code :
(ofc expanding this simplified version a bit to account for harvesting and mods with pull from nearby inventory features etc. possibly putting it behind an official server setting)
This took less than a minute and essentially nullifies that exploit forever⊠It would be a complete waste of processing power not to mention the ridiculous amount of work (months) required to somehow tie a 8 year old game into some weird AI admin.
There is simply no need for it⊠what is needed is the devlopers monitoring active cheats.. and implementing security features like the above to make them not work. But in any case it requires more resources than what is currently allocated to this game.
Official server pvp is just not the prime target audience of this game so what little dev time they allocate to this project is going to be mostly spent on fixing actual game bugs that happen constantly without a player going out of their way to break the system with external programs. We still have a lot of those around.
There are NO active moderators⊠people send reports and some of the Funcom customer support staff checks it out occasionally.
Because there is barely anyone left working on this game. Supposedly there is a âteamâ but we donât know who or how many. What we do know is that they have HALF a community manager left on this game (Andy), who is also assigned to Dune as far as I know, but occasionally posts some Conan stuff.
And any kind of work, whether itâs AI or not.. does require people to do it.