Thanks for reporting this, So Here’s the thing about the armor, when you make Flawless versions of items the stat increases should be +1 right? As you’ve listed some armors don’t give +1, but switch to a different stat all together? Is it that the item’s stats are meant to switch to something else and the ingame tool tips on the items just wrong? Or should the items have +1 the stats of the base
Also, good on you for the Temperature resistances…I wonder if a future update could just add the ability to allow players to just select which stats they want on armors.
Usually, when you craft flawless, all parts have stats +2 except for the gloves which are +1. They are not supposed to switch to different stats, hence my report. There are many armors which follow the rules, these few, however, need to be adjusted at some point
I would rather see vanity slots added instead of removing the resistance/attribute system of the armors but this is an entirely different discussion and not the purpose of my post
To add to the list: Dark Templar Set (Helmet, Chestguard, Gauntlets, Legplates, Sabatons) has the values for a heavy set but it requires medium paddings/linings for its base version. Exceptional and Flawless both require heavy parts which I assume is by design.