Is pets usefull?

The guy making the decision to rebalance pets, without being prepared in any way should smoke less lotus as well.
2022 as @Kikigirl just reminded us…

It’s about time to finally deliver.

We have a lot of pets with a lot of different move sets, statuses and other abilities.
I get that this might be a bit of effort.

But nobody can tell me they didn’t have the time for that, but they had the time to revamp dye bench, purge and inventory UI….
And all that other nonsense nobody asked for.

As for the OP, it depends what you’re fighting if the pet you’re taking with you is still useful.

All pets are much more squishy, means they should be at level 10 to 15 before you start fighting world bosses or doing harder dungeons with them.
You also have to make sure pets have status effects which are appropriate for your opponents.
The sand reaper was the strongest pet for a while (not anymore though). She has an insanely powerful poison attack and against living creatures that’s still very strong.
But she isn’t as strong against undead enemies anymore.
Back in the day she was even powerful enough to shred undead creatures, she didn’t even need her poison.

Anyways, it comes down to preference, enemies and the unique abilities of your followers.
I personally still like sand reapers, once they reached a certain level they still can handle most enemies on their own. Their poison attacks deal a lot of damage and can hit multiple enemies at the same time.
I also still like frost giants, they aren’t as squishy as elephants or mammoths but can also knock down enemies. And they are surprisingly strong by comparison as well.

2 sand reapers, or 2 frost giants can easily kill the scorpion queen.
But 2 scorpion kings or scorpion queens can’t kill the actual scorpion queen?!
Weird! :rofl:
(Tested all of them with lvl 20 of course)

Once i fought the arena champion with a dancer and a frost giant, and i was really scared the arena champion is gonna wreck them.
But she didn’t, the frost giant was consistently knocking her down while my dancer was smashing her to death.
I didn’t even do anything myself, i was just perplexed how well that combo worked against her.

So… yeah… for people returning to the game after a longer break, pets might appear to be a huge disappointment.
But some are still useful if you know what to go for in specific scenarios.

I hope so, the time and effort is still about the same.
We don’t have to equip them, but therefore we have to play the slot machine even harder.
We not only have to be lucky finding the chubs (which aren’t always guaranteed as well) AND play the slot machine at the animal pen too.

Nevermind the fact that an Animal pen is insanely huge, building such an obvious structure on a PvP server should be rewarded with something at least useful.
Yeah thralls are customizable and will be therefore always be superior, but pets need to be closer to them.

But this DBNO (down but not out mechanic) FC wants to implement gives me the creep.
And i know maybe i should be a little bit more optimistic, as someone suggested me to not judge it before it’s even out just recently.
… But i can’t help it, i think they don’t want to rebalance followers. They give us the ability to revive them… and that’s it. :man_shrugging:

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They got nerfed to a state where the taxidemy ones are more useful, because at least those can block the enemy from entering your base and don’t die as easy.

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No one will, because that’s not the situation.

The situation is a decision was to make pets less than thralls in every way. We’re not talking about glitches, bugs, or misinputs here. They are made that way systemically and institutionally. And most importantly for the sake of this discussion, intentionally.

The only recourse is to give feedback saying you want followers in general to be buffed, or that you disagree with pet’s strength compared to thralls and hope Funcom eventually agrees with you.

But I don’t see that happening. These kind of paradigm shifts in the game seem to only happen with team changes. When the game first came out, they used to think bows were sidearms dispute having an entire attribute dedicated to them. Thralls were functional decorations and nothing more. Then we got a team who thought bows should be buffed a little, and then followers should be beefy. Now we have one that thinks all weapons should be equal, but followers are disposable.

So if you like pets or followers in general and don’t really want to focus on playstyles without them. Check back in a few months is my advice. The patch trend isn’t in their favor, they’ve been nerfed with every patch in the last year and have been very low priority in bug fixes.

I mean you can give feedback, but there’s been feedback on this for a year now and that trend has gone forward regardless. Maybe another year would work? :man_shrugging: I wouldn’t have the patience for that myself.

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I wish I could hate this post…but it is hard to argue against it…

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I must politely disagree on this one. To me it just feels like a gamefied way of making its aquisition easier, and it feels like it cheapens the pipeline, and disincenivises running the Midnight Grove dungeon. Sure one can obtain the Jhebbal Sag religion on the first run, but what does it now have to offer thereafter…? It was as I said in my earlier post:

  • Wine Cellar has Khari Steel
  • Warmakers Sanctuary has Armor Scraps
  • Sunken City has Dagon Scales & Pearls
  • The Silver Mine has pet scorpions & Scorpion Queen Venom
  • Midnight Grove had Shadebloom

The plant is purported to be of mystical origins that used to be procured in a realm under the dominion of a god. And unless that one maddened werehyena was quaffing hundreds of of Potions of Midnight (no crafting station within) and began stocking enough of it to supply an army, but for himself, I feel that this is a long bow and conflating two things. But to each his own opinion.

Shadebloom has always been a high end loot, and it used to be specific to a dungeon. But now it is far too easy to obtain, and so absurdly abundant that players are discarding piles of it.

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[quote=“Hiveshadow, post:1, topic:257558, full:true”]it is me or is pet useless in conan after all that content their have being added to the game, im asking becuse my pets allways dyes before they making damege?
[/quote]

As others have said they can be, but not the way they used to be. With normal settings they’re almost all useless for combat now. Still useful as a distraction in easy fights or to carry a few things, or to look good but… yeah, that’s about it unless the server settings boost them up a lot.

Yep, as you said this is no longer relevant due to how ridiculously easy it is to get thralls and quickly train them now. More systems that didn’t need the overhauls and changes that they received. Sadly this is Funcom’s usual these days…

Short anwser : No
Long answer : No
Reason : Dev said they must be weak as they are “easy” to acquire
Is this true : No, some are hard to acquire and getting alpha variant is time consuming, much more so than getting thralls

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This one has further news that will probably not please.
The Jhebbal Sag religion can be learned direct from the sacred hunt quest npc during the event.

But to build on your previous statement, this one agrees that dungeons should have good replay incentive.
But Shadebloom is somewhat weak.
Now, if there were some better craftables gear or consumables from that dungeon that used it as a component…

Much like Khari gear, and the steel to make it, it’s not really worth the effort.
It’s a full dungeon run that doesn’t give much that most players would want. Especially with pets in their current deplorable state.

Edit: That said, the bosses within do have better drops now.

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