I’m not going to agree to cult-like superstition or some nutty conspiracy theory. Foundations did not cause lag more than any other building pieces. It is a myth, a lie, it did not happen. Anyone who believes in that is living in a deluded fantasy, and need to keep their messages and religious documents to themselves and definitely don’t knock on my door trying to ask me where I go when I pass away.
Keep rejecting reality then.
As I said in another thread if you want to see Conan exiles at it’s best you a have to get away from Gportal.
Once you are on a private server you can play by their rules and they can enforce them.
But the issue on the public servers isn’t what pieces cause the most lag, it’s funcoms failure to enforce the ToC they wrote to reduce the causes of server lag.
You want to see server lag end, get funcom to actually moderate their own servers like it’s their responsibility. Like it is for any other server host.
i’m not really surprised that you also believe in this nonsense…
only one person here has obvious problems with reality
That’s one of the most ironic things I’ve read in a while
So where would we go to find an example of that… Oh… you mean… like you rejected all of the very clear evidence I gave you about the inventories above
You clearly have a firm understanding of the material you have been working with. However there is so much you don’t know/understand. You’re not wrong because you don’t know what you’re saying. You’re wrong because the full picture eludes you.
I sincerely hope that one day you crest the false peak of Knowledge and Confidence.
I sincerely hope that the fall doesn’t stop you from continued learning.
Until then I’ll be here… waiting.
and you contribute only urban legends and alternative facts… so what?
it’s a pity that your “wisdom”, in your opinion, only applies to others and not to yourself. you are so clueless and yet so convinced of the nonsense you spout… so far away from reality… respect
and with that I’m out
It has been made clear that your item/inventory theory is completely wrong and lacks any basis. you yourself are unteachable and therefore not worthy of further comment. have a nice day
Do you even know who Testerle is? One of the people aside from Funcom devs themselves with the most experience and knowledge about how the game functions.
Every expert I know, and I have interacted with several, agrees that the foundation lag is and always was a myth.
You have some tests you performed with some friends on a server. On its own, that would be something worth considering, but you are putting that up against people who understand far more than what some anecdotal tests can tell you and you are refusing to consider that, maybe, your tests and personal experience might not be as conclusive as you think they are.
I remember when I became aware of that myth, thinking it was true. I’m not even sure if it wasn’t on this forum.
So, I applied it to my builds. I didn’t notice any difference beyond making building much more tedious. I dropped it, even if nobody ever told me it was a myth. A while later, finally someone said it was BS. I don’t know how these things start… but they negatively impact our enjoyment of the game.
Yes, setting up, costs less than…
…how they affect the physical simulation, which does cost a lot on a shared host. I’m no salesman, but a dedicated host on bare metal is needed to get rid of the lag.
No… for the last time… that WAS the full picture… I’m not sure which part of it you don’t understand.
At some point though, I have to start assuming you’re deliberately trolling, because you’ve been presented with overwhelming evidence… yet you still cling to some very wild bigfoot myths…
You could literally go and learn about unreal engine… go to their official documentation site and find out very easily that they don’t have this inventory system…
Go install Unreal Engine…, it’s free to download from the Epic store… go and check out the actual source code of it… also free… you will be very surprised to find that everything you said is pure fiction
Short of actually pinging one of the Funcom C++ devs who wrote the damn thing and waste their time just so they can tell you that what I said is correct, I’m not sure what’s left there
I wouldn’t waste their time with this though as there’s a really good chance that even if they told you they personally wrote it, you would still start arguing with them how that’s not true because you know better…
Go and simply fact-check your own nonsense… you’ll be very surprised if you actually do…
You’re fighting windmills, better share your insights with people who appreciate them.
Great job on the thrall guide btw. Even i learned something new from that. Thx man!
Many people don’t even understand the implications such a claim would even have. For example let’s say sometime in 2018 there ‘was’ a problem for the sake of argument. The game would have been in a near unplayable state. The reason being is if a handful of buildings can cause a noticeable impact on a server, a populated server would just crash. That kind of impact would have had an emergency hotfix to fix since most players wouldn’t even be able to play the game. If it were to happen, it would have been fixed before most would even know what the impact was.
I played on several 70/70 PVP servers during that time. I’ve had builds with tons of foundations, with one notable example being the pond in Riversend, it was effectively paved over with foundations (with some gaps to use the pond as a natural moat, which made sieging it at the time pretty damn hard), and the walls were foundations. I also had the opportunity to act as an admin on those servers so I got to be able to see how people built a little more than a normal player.
The amount of foundations on a populated server is unreal. When you have several hundred players in a server (remember 70/70 isn’t 70 total players over a 24 hour period in a day or 7 days in a week) it gets pretty nuts. However the servers did not function much differently than what we can see similarly hosted servers today, the difference is stuff boots up a bit faster now due to database optimizations (which came far after the period Anglinex is referring to).
If they were correct in their tests. These servers wouldn’t be playable. They wouldn’t even boot. But they did boot up, on the regular. They also were very much playable.
But if PVP isn’t enough. I’ve also been on several RP servers, many of which had custom dungeons. So in addition to all the stuff the players made (which would have been more then a normal server because they like non-functional buildings a bit more), there was admin made dungeons. Each of these dungeons could easily be made up of tens of thousands of foundations, EACH. You’re looking at potentially a quarter million to half million foundations being used. Not to mention filled with NPC spawners.
They claim to have done testing. But I guarantee they haven’t done testing in the order of magnitude of 6-7 digit numbers. That’s a bit more than a few friends could muster in an hour or two. They also have no clue when it comes to the under workings of how building works.
But modders such as Testerle, Multigun, and many others who have mods that directly interact with the building system have expert knowledge in this. Xevyr I’m sure has some pretty decent knowledge as well given his inquisitive nature of the devkit. I’ve personally dabbled a bit and even with my limited knowledge I was able (at the time of when the myth started I might add) to discern that foundations were never causing any issues.
Whatever tests they claim to have done have been debunked utterly by more extensive tests by far more qualified developers, modders, server owners/admins, and players.
These people spreading the myth of foundation lag are the flat earthers of Conan Exiles. Treat them accordingly.
Okay, I’ll bite, out of nothing more than sheer morbid curiosity.
I applaud the attitude that places high value on learning and adapting, on changing one’s mind when presented with explanations and proofs that contradict one’s own prior experiences. So, with that in mind, help me see if you practice what you preach.
At one point in this thread, you claimed the following:
Do you still assert that?
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