Isle of Siptah - New biome low performance - with reason

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:memo: Note: I remember there were more posts (one with screenshots) but I canโ€™t find them - yet. :mag_right:


I suspected ships, trees, pillars, and other objects making up the ruins on the island. And I checked if there were any unnecessary objects under the map. Then I even narrowed the view range (FOV) to more closely observe the changes in performance. I saw drops in FPS even when the camera was not aimed at a specific set of objects.

I began to look especially at the vegetation. Drawing fog on textures with transparency is costly. :moneybag: I noticed that the ground in the distance has a few bright spots.

Without camera movement, the bright spots changed color, which meant that they were not only rendered but also animated. Then I checked where the grass was appearing and how the GPU was behaving to make sure. I have found no other places (besides The Isle of Dawn) where this light-colored grass appears.


I searched for a long time for the cause of the drop in productivity in this area. I hope that after the corrections everything will run smoothly - if not, then I will keep looking. :satellite:

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