[Keeper] My Keeper guide, updated and combined


#1

Welcome to Manaas’ Keeper guide, lifted from the old forums and updated for 2018.

Contents

  1. Breed
    **Atrox
    **Nanomage
    **Opifex
    **Solitus

  1. Skills and IP distribution

  1. Equipment
    **Armour
    **Back
    **Shoulder
    **Misc and Utilities
    **Weapons

  1. Perks

1. BREED

Atrox: big fella

Advantages:

  1. Green Stam
  2. Green Strength
  3. More HP
  4. Others

STAMINA

  • Your 2he skill is 40% dependant on stamina, and having green stamina means you can increase your stamina with very minimal ips and your breed cap for stamina is higher. This means your 2he skill will be a be cheaper and higher than all the other breeds.

  • Also a lot of decent armour for keepers are stamina dependent so atroxes have an easier time equipping these armours.

  • body dev. which means you have cheaper and higher HP.

  • Brawling, a skill required for many of the best keeper weapons. It’s a great attack to have since it has a chance of stunning your opponent and does pretty decent damage as well.

  • Run speed, being faster is never bad eh

STRENGTH

  • Your 2he skill is 60% dependant on strength which means that you get cheaper and higher 2he skill. Armour again is strength dependant such as OFAB and combined mercs.

  • brawling again, for better brawls

  • runspeed again

  • sensory improvement is 20% dependent on strength, this can be useful for casting your self buffs for weapon skills, evades etc.

HP

How do you die? Your HP is reduced to 0, so having more HP means it takes longer for you to die, simple yet very effective way of extending your lifespan. Atroxes also get 4 HP for every body dev. point they raise so base HP will be a lot higher than the other breeds.

Others

Silken Legchopper gloves: 40 2he in glove slot, great for twinking on weapons earlier.
Tiny Spider Band goes in your wrist slot where not many other items can add 2he here


Disadvantages

  1. Intelligence
  2. Psychic
  3. Sense

Intelligence

  • Keepers now have melee energy as a supported weaponline and intelligence contributes to x% (need to check) to it. This means that an Atrox Keeper will have the lowest melee energy skill.

  • All your nanoskills and also computer literacy are highly dependant on int (80-100%) having dark blue int means it is very expensive in ips to keep this ability up to date, you may find you can’t cast the nano your level allows.

  • Computer literacy almost certainly will limit the quality of your ncu and therefore your ncu space as well.

  • Treatment and First Aid are also half dependant on int and this means the implants and symbiants will be slightly more difficult to equip.

Psychic

  • Keeper auras cost a lot of nanopoints and since nanopool is 70% depedant on psychic and it is dark blue for troxes then you may find you will have trouble casting your auras at the required levels without some sort of nanocost reducing buff or lend nano buff from traders and MAs.

  • Dimach is also psychic based which means you will get a lower heal out of it compared to other breeds

Sense

This will be a limiting factor in equipping symbiants as sense is required on quite a few of the support ones (brain especially)

Sense also affects a wide number of skills such as fastattack, evades, initiatives etc which are all useful to a keeper. Unfortunately as an Atrox these skills will be lower.



NANOMAGE: actually good now

Advantages

  1. Intelligence
  2. Psychic
  3. Nanopool
  4. Others

Intelligence

Green intelligence means you have a cheaper ip cost in raising your intelligence as well as having a higher breed cap. As a result you get some skills that are naturally higher such as:

Melee energy
Comp lit
nanoskills
treatment

Psychic

Main contributer to nanopool, will have an easier time getting enough max nano to cast those massive costing auras, also skills like dimach, initiatives, evades and nanoskills are dependent on this ability.

Nano

Nanomages get 4 points of max nano every nanopool point they raise which means you have to spend less ip on that dark blue skill to be able to cast your nanos. This also gives you an advantage should you decide to recast your auras while fighting to gain their effects faster.

Others

You can equip Shades of lucubration for a nice meaty 30 int/psy and also the nanomage unique sleeves: De’Valos Sleeves which add 30 to all nanoskills and also 30 ncu each (poor mans arithmetic armour)

The Expensive Kevlar Vest of Professor Jones is another great item should you need more nanoskills.

Nanomage alien tank is a solid back item.

For 201+ you get a handy absorb and solid HUD item with the Nanomage endurance booster

Tiny spider band goes in your head slot, while there are better items that buff 2he there, it’s still quite good.

Sockdolager - I mean, if you want…


Disadvantages

  1. Strength
  2. Agility
  3. HP

Str

Will hold you back if you decide to go for the 2he route. Your 2he will be lower than other breeds.
Other skills affected will be things like Brawl and runspeed

Agility

Agility is present on a lot of symbiants as well as being one of the more common ability requirements for implants. Getting in those symbiants and implants will be a little harder because of this.

HP

Nanomages only get 2 points of hp per point of body dev. so will have the lowest base hp compared to other breeds.



OPIFEX: Skinny fella, evades more than he hits

Advantages

  1. Agility
  2. Sense
  3. Other

Agility

  • Core skill that pops up in various different parts of a Keeper’s toolset: evades and inits being 2 and also our fastattack is 60% dependant on agility so you will generally find that an Opi keeper will have higher fastattack than other breeds.

  • This ability also has another advantage, you can make a lot of custom implants that are dependant on agility and since agility is so easy to buff it means you can equip a lot higher quality implants

  • Treatment is also a bit higher due to high agility

Sense

Not such an important skill for a keeper but your evades, inits, fastattack and treatment are dependant on this ability partially.

Opifexes have a cheaper and higher agi/sense so it makes sense to equip armour that requires it. Armour such as apocalypse leather/omni steel-ribbed, predator and crawler/prowler armour which adds to evades and inits, helping the opifex keeper to survive.

Other

You get some pretty interesting opifex only items to play with:

Blackpack more inits and evades
Supporting Carbonan Holster for some strength boosting
Yuan chi’s boots lovely runspeed


Disadvantages

Stamina

Stamina is such an important skill for keepers, as most armour later on the game will require it (especially OFAB) it also crops up in a lot of main keeper skills such as 2he and brawl.



SOLITUS: All-rounder

No advantages or disadvantages to speak of here, unless you count being equally good at everything as an advantage. Solitus do get a lot of nice stuff at higher levels though so don’t completely shelf this breed . For the first 100 levels however you will probably find you will be behind atrox (and maybe even opifex) a bit but not by much. At least you won’t have any troubles casting your nanos and you can put on any type of armour you wish with relative ease. IP consumption is also a little on the high side due to all abilities being blue. It’s worth it in the end though so keep slugging at it!

Interesting Solitus only items:

Tangleblade alternative to cookie cutter weapons
Average gloves buffs a multitude of things, averagely
Plaster circuit excellent for twinking on higher weapons
Modifed Aggression enhancer 6% reflect projectile not too shabby
Tiny spider band this goes on your head

2. SKILLS AND IP DISTRIBUTION

Since the 16.3 Patch, FC have introduced an automatic ip distributer that works until level 20: don’t use it, it puts ips into places that you don’t necessarily need at such a low level, these are the skills you should mainly focus on:

Abilities

  • Agility: max this every level, important implants and some armour depend on this

  • Strength: for 2he Max it, its a core keeper ability

  • Stamina: for 2he Same as above, a few implants can be made to require stamina and it is the easier skill to buff at low levels

  • Intelligence: All nanoskills, melee energy and comp lit are dependent on this so unless you don’t want to cast any nanos or have no ncu (not recommended) then you should max this skill.

  • Sense: If you are an opi then maybe you can afford this skill, but for any other breed you can easily survive without sense in the first 100 levels

  • Psychic: Nanomages may raise this if they REALLY want (since its green for them) but even then its probably one of the Keeper’s lowest priority skills in the first 100 levels.

Skills

  • Brawling: If you have a weapon with brawling, raise this just enough so you can equip it with buffs. Otherwise leave it alone until you have spare ips for more important skills

  • Dimach: Most keeper weapons have this special, now been changed to a 5minute cooldown (used to be one hour!) and heals you for an amount based on skill. 3000 heal at 1000 skill and 10500 at 2000.

  • Riposte: only raise if the weapon requires it, afaik it still does nothing right now.

  • Melee energy: max if you’re using a melee energy weapon

  • 2he: Max it if you’re using a 2he weapon.

  • Fastattack: Our main special I like to keep mine either just enough to cap the recharge or just max it if I can’t. You’re fine just raising it enough to equip a weapon though.

  • Deflect: gives you a 0-10% chance to halve incoming damage based on skill. Not worth it at lower levels so just ip enough to equip weapons.

  • Melee init: I tend to max this as most of the weapons from 1-100 have relatively slow attack speeds, having high init also means you can start going defensive while doing the same damage.

  • Nano init: Keepers don’t have “active” nanos, however sometimes you might want to recast an aura mid-fight to gain the benefits immediately. Up to you if you need this

  • Dodge-rng: I would start putting IPs into this as you near level 100 (or if you start RK mission early then put it in earlier) because you will start to want to do tokens around then and RK mobs use ranged weapons.

  • Evade Clsc: I max this as it’s our cheapest evade skill and most mobs in SL that you will meet from level 1-100 check against this.

  • Duck exp: I leave this well alone, you have more important places to put IPs in. Get some later when you’ve got tons of spare ip.

  • Nano Resist: Leave this alone, unless you are making a pvp twink. Useful later one to resist mob nukes and hostile nanos

  • Run Speed: Being able to run fast is nice, but it isn’t essential, if you have spare ips or are willing to sacrifice something else then you can put a few ips into this.

  • Computer literacy: Just because it’s dark blue doesn’t mean you have to be scared of it, very important skill for all professions so max it.

  • Bio Met: used in all our auras, only raise when you have an aura you want to cast

  • Psy Mod: Same as above, but this skill is also used in our weapon buffs.

  • Sense imp: Look above

  • Time&space: Used in our procs for extra damage, again raise only when required.

  • First Aid: its a cheap skill and has saved me a few times when soloing, I maxed mine but you can neglect it if you stay in teams a lot

  • Treatment: Arguably the most important skill in game, max at all times to equip better symbiants/implants



3. Equipment

Armour

Armour is the last thing you should worry about but it is still quite important, during your first 20 levels you can probably get away by wearing a medsuit or the starter armour: Sundance Armour After that then ACs start to matter. The mechanics of Armour Class work like this:
10 AC reduces 1 damage of the selected type
e.g. a mob hits me for 10 melee damage with 0 melee AC
If i then have 80 melee AC then it will only hit me for 2 damage.

Level based armour choices:

1+

Newcomer’s armour is great honestly, it’s got decent AC and adds ncu and first aid AND max health. Plus you can add patches to it to make them sided and look even cooler.
Miy’s tank - drops from various mobs including cyborgs, medusas, entvines, etc

60+

Crawler Armour - made with items from crypt of home
Prowler Armour - crawler armour from crypt of home upgraded
Tier 1 - Elysium/Scheol catacombs
Apoc/Omni-steel - apoc recipe // omni steel recipe
Predator Armour - predator bosses in Elysium
OFAB non upgraded is now not NODROP
Alien Armour

150+

Clan knight’s/ Omni Knight’s - Inferno temple bosses
Reactive/Proactive - Swamp hags YESDROP NOW
Tier 2 - Adonis/Penumbra Catacombs
Living Dragonflesh - Tarasque
Goddess armour - Dark ruins

200+

Bellum Badonis various Inferno Dyna bosses
Tier 3 omni/clan Glyphs drop in Pandemonium

216+

Enhanced dustbrigade drops from the dustbrigade instances “Inside the Machine” and “The Outpost”
(Awakened) Beast Armour drops from beast, items to upgrade drop in Pyramid of Home
Dustbrigade operative from “dust it off” daily given by the Arbiter



Back armour

A little low in choice for the first 100 levels but here are a few options:

Vagabond Cloak: Adds 35 aad and -35 concealment, easy drop from vagabonds in subway

Exarch Robe Drops off any “Exarch” mob in totw

Guardian Tank Armour: Very rare drop from “Guardian of Tomorrow” in ToTW. Get it if you want but far from essential, exarch robe is better in many ways.

Alien Tank Armour: Parts to make this are obtained in sector 10

Large Sparkle Plate any accessories shop in a Fair Trade

Neleb’s Nano-Master Robe bit unconventional but actually has solid ACs and can also let you cast your buffs earlier

Infantry chest cover sided monsters in Shadowlands. Named mobs will drop it more often.

100+

Cloak of the reanimated ■■■ fantastic bits of armour though you’ll need some help farming the parts. The gladiator and Jester ones being the most interesting for us keepers. Find out how to get these here

Ancient container old school newbie back armour, not great but not bad

Modified Notucomm tradeskill process here. Great bit of evades

Robust Backpack Tarasque drop, very expensive.

Dustbrigade air filtration system bought with freelancer points from the Arbiter’s office

200+

Notum tank armour from Mercenaries, little bit outdated but still decent.

OFAB Solid bit of gear bought for 30k Victory points or from another player

Dustbrigade operative covering from the “dust it off” daily given by the Arbiter

(Awakened) Burden of competence drops from the beast and upgrade from the Pyramid of Home

SSC Bastion (gauntlet)



Shoulderpads

1+

Newbie shoulderpads these can be bought in Arete and they are side locked. Neutrals can wear both. Right clicking them cycles them between +5 aao, aad or -1% nanocost

Withered Flesh drops off multiple named mobs in ToTW.

Barrow strength drops off multiple named mobs in ToTW.

Nball Extremely nice if you’re going down the melee energy route, drops from Torrith the Ancient from qls 80-150 and also during some special events up to ql 200

Whistle-box only useful qls drop during halloween from uncle pumpkinheads

50+

Sided shoulderpads short quest to get some pretty decent shoulders

Virral Triumvirate Egg guide on how to make here

125+

(Imbued) Globe of clarity drops from Tarasque the the uprade from Administrator De Valos

Globe of sufferance another less popular drop from Tara

MotR big brother to Barrow Strength, drops from bosses on the third floor of Inner Sanctum

Corrupted Flesh Same deal but for withered flesh

Intelligent Titan plasteel often overlooked but some ACs and melee init isn’t bad. Dyna drops

150+

Vanya/Cama pearl of right brain drops from Vanya/Cama in Penumbra temples - left shoulder only

185+

Icy shoulderpads line base parts obtainable from Alapaa, upgrade to superior drops from DB1 instance into the machine.

201+

SSC Bastion (Gauntlet) right

SSC Bastion (Gauntlet) left

OFAB



Misc and Utilities

NCU is such an important part of a keeper, your auras will require lots of ncu and at the moment, self-buffing myself at level 220 requires almost 600 ncu. Max intelligence, max comp lit, and then with a few buffs and comp lit implants see what the highest ql ncu you can fit in are.

Utilities are just the little extras that can make all the difference. For the first 100 levels there are only a few that are worth mentioning.

The melee fighter manuals that drop off SL mobs adds 1-4 2he/me/brawl/fastattack/dimach depending on which guide you get, you aren’t going to get anything better at this level so you might as well use them.

For hud1, a garden or sanctuary key should sit in there for the majority of the time (sanct preferably) as they add treatment and in the case of sanct keys: ncu and inits, very important.

For hud 2 you can grab a Sided earring: Clan or omni

If you are neut you can wear both but I recommend you use only one and use a sanct key in hud 1 and a either a Lost Eden HUD:

LE HUD3

or crit increaser in hud 3 such as:

Viral targeting subunit drops from alien generals from city raids
Targeting scope-Vision Enhancer rare mission chest loot

or for a more defensive approach:

Eremite Macro Sensor as it has a 1 crit decrease which means mobs/players have 1 less % chance of critting you. This sounds pathetic but it is surprisingly effective in pvm.



Weapons

Not many choices for melee energy in the early levels unfortunately unless you’re a nanomage. Fair Trade shops however now sell the -000 weapons which do include the following:

E-Blade

These can be found at qls from 1-300 so this can work until you get some of the better ME weapons.

You MAY also find Kyr energy hammers or Energy Swords while running your alien dailies as well. These are slightly better than the E-blades but not significantly.

This also applies to 2HE but there are far better options below:

1+

Kyr Sword drops from aliens in Arete up to about ql 13

Subway wolf drop from various mobs in the subway

Guard of the Gentleman available in shops in SL and drops from sided SL mobs. Great until about ql 40

Sword of Sir Tristram same method to obtain as above, average speed and damage throughout all qls

25+

Energy Scythe drops off various named mobs in ToTW

Frost Scythe drops from legionnaires in ToTW

Stygian Desolator drop from Aztur in ToTW

Zweihander dyna drop, mixed weapon skills between 2he and ME

Sockdolagar dyna drop NANOMAGE ONLY

Odum blade drops from alien generals from city raids up to ql 300. Mixed weapon skills but good damage.

Sword of Greek Hero drops from catacomb bosses as well as Lord of the Void. ql 1-300. Not great

60+

Panther recently and rightfully had keeper added to the tag. Fantastic weapon all the way into your late tl4

Corpse Cutter dyna drop

Tangleblade dyna drop CLAN SOLITUS ONLY

Sword of the Illuminated Drops from Mooching Dryad in Adonis. Very rare

Sword staff\ Naginata sided weapons that drop from opposing sided mobs. Slow but with good damage. Sword staff is especially interesting as it’s one of the only melee weapons with a 5m range. These can be further upgraded (sword staff loses it’s range when you do) with specials and eventually turn spirits

Duplex sword/ Maiden Naginata turn spirit upgrades for the above weapons.

Bio-energy shield made with a Viral weapon upgrade and an Energy shield rolled from RK mission.

125+

Frost-Bound Reaper drops from third floor bosses in Inner Sanctum. This one sure brings back memories :’)

Abyssal Desecrator Drops from Hezak in Inner Sanctum

Permafrost another drop from Hezak, arguably better than the Abyssal Desecrator

Excalibur drops from Tuq’usk in Inferno -upgradable to ql 300

Edge of Tarasque drops from Tarasque -upgradable to ql 300

Sword of lord X not sure where these drop. Rumours say from RK team bosses.

130+

Blade of Khione Penumbra Xan quest. Note that you will need to do the progression quest if you’re not level 160 to get to Penumbra.

151+

Special Edition Kyr Sword drops in sec7

Special Edition Kyr Energy Rapier drops in sec7

200+


Beginner question on classes
#2

Thank you for porting and updating this! I’ve been a fan of your guide for a long time. My keeper was built with this is a framework, though obviously I dropped the keeper off a cliff a few times…

I’ve used Large Sparkle-Plate as a fill in after level 60 or so. It has AC holes and no major h4xx stats, but does one thing great: 100 Body Dev for something you pay a few measly hundred thousand creds for in ICC’s Accessories shop (IIRC; it’s one of the terminals next to the GMI ones) with less comp lit required than a six slot belt.


#3

Wow, never knew this even existed! I think the 100 nanopool is arguably even more important haha


#4

Goes to show how much I’m still not thinking like a keeper player. :stuck_out_tongue:


#5

What advice do you have about endgame weapons? Really trying to figure out where to go


#6

Been in China for past week so sorry about the long wait for reply :D. The easiest weapon for endgame is probably pride of xan. Usually weapons are left rotting on beast and you can even get the corrupted version fairly easily from the pyramid of home.

The weapon upgrades usually go for free as well.

If you’re melee energy then dusk/dawn are your default choices and are pretty easy to obtain


#7

What if you happen to be gimpy, not be able to enter Pande, and have little access to a raid? … asking for a friend…

Also, maybe it would help to have links to some equipment builds?


#8

I think only auno has equipment build things now and they’re missing a lot of items. Other weapon options would be a kyr sword 112, that’s buyable and relatively cheap now. Or you could go ofab, farm from BS


#9

Keeper dimach is now 5min constant recharge, not 1h as your guide says. Its way more useful than once in a hour panic button now.

And for 201+ NM keepers, 5k extra absord from Dreadloch Endurance Booster - Nanomage Edition


#10

Cheers will edit that in, can finally complete it now aoitems is back up as well :smiley:


#11

Dimach heal reduction only applies to Dimach skill between 2001 & 3000. Heal used to scale from 10501 to 30000, now it scales from 10501 to 15000. Upping a Dimach more than just enough to equip a weapon, can give an benefit depending of an play style and free ip’s

Dimach     Heal
250         748
500        1499
1000       3000
1500       6747

#12

I’ll keep the description more neutral then. Personally I don’t think any heal on a 5min cd is worth much but it can be useful to others.


#13

Really lovely guide btw, i love it :slight_smile: . I love keepers too. 5 keepers on 2 paid acc’s :stuck_out_tongue: Didnt want to sound too negative about your writings, I just want to make excellent guide to even better :wink:

If you would add to armour part about ofab sleeves & chest having really good 2he buff for all level ranges?

Keep up with good work


#14

Does anyone know where to get the sword of lord mordeth or sir Galahad?


#15

I’ve not personally seen these swords ingame but research has told me that they come from RK mission bosses


#16

Both the name and the patch number (15.0.1) strongly suggest shadowlands and not RK missions.
Auno comments suggest it drops from Lord Galahad/Lord Mordeth.


#17

http://wiki.aodb.us/wiki/Perfect_Replica_of_Excalibur
The items is tradeskills, the RK item you need drops from tara


#18

my 218 keeper shadykeep has on level 300 commbined mercs and level 300 ofab back and shoulder but im having trouble on the what symbs to put on him and is there going to be a problem doing so as he is a atrox


#19

Where’s the Perks section?