It’s about whether it feels fair or not; I personally get more satisfaction in my rewards if they demanded effort.
It goes back to the point about World Bosses giving too high rewards for too low difficulty.
But about which parts are tedious or less enjoyable…
→ Early Game sucks, it’s a bad survival game, not much fun to have in it.
→ The progression from Early-Game to Mid-Game consequently sucks as well, your basic benches are trash, your harvest rates are trash, things take years to craft, your weapons deal no damage (and thus all fights are tedious, but still easy).
→ The progression from Mid-game to End-game feels good, and when you’re at Hardened Steel+ you have a really good time, and you enjoy the progression probably more than at any other state, gathering more stuff around the map for the End-Game.
→ Then, the End-Game is fun for a while, but it gets less fun after a little bit, so it isn’t at the top of the enjoyment curve IMO.
↳ Basically, it sucks to have to go through all the progression because the early and mid parts are awful and just feel like artificial difficulty. I would love if there was an option to skip to mid-game for veterans, but not entirely to the end-game. Honestly, pre-AoW was that because Legendary Weapons weren’t the best but they were super good mid-game content.
↳ If world bosses couldn’t be killed at lvl 5, I would have to first go skip to a mid-game weapon like the Eye of the Watcher or even looting some Hardened Steel weapons in the north. It would give me an extra step which would be enjoyable IMO.
Right now, you spawn and instantly skip to the end-game because it’s much easier, so I don’t get the mid-game progression ![:thonk: :thonk:](https://global.discourse-cdn.com/funcom/original/3X/4/3/4318b29add7ef98e0c1c6a7dfb274dd00f63b860.png?v=12)
If we only made World Bosses immune to stone weapons, you would at least have to do a few things to get to iron tier before skipping everything, so the option would still be there, just a tiny bit less accessible.
Though yeah, in the end, the only good solution is to make the bosses themselves actually challenging by design… Because right now ![:notlikethis: :notlikethis:](https://global.discourse-cdn.com/funcom/original/3X/8/b/8b6100e3b323d0ad0ed9e4a67c4fd336b9fa3026.png?v=12)
Do you know how to walk left? Or right? Then yeah, those bosses are really easy ![:rofl: :rofl:](https://emoji.discourse-cdn.com/twitter/rofl.png?v=12)
And whoever says it’s a veteran point of view is just wrong.
By design, many of the bosses have slow telegraphed attacks that can be avoided by walking to the side.
When you first encounter them and you don’t know, you get slapped, this is the noob syndrome.
When you know, you do not get slapped, unless you really suck.
This is not for every single boss (thank Crom!) since some have more threatening movesets, but it is for far too many of them ![:thisisfine: :thisisfine:](https://global.discourse-cdn.com/funcom/original/2X/1/1b84842b19bc73ca1ed0edc0e0c536d0de02c6bf.png?v=12)