List of testlive bugs I have seen so far and suggestions

Isle of Siptah - US - PVE-C Testlive Server

  1. Zombie Followers
    Resurrection animation does not always show when raising a new zombie. If the zombies are teleported when following a player either due to platform or water they will become invisible. Neither clan mates or other players could see the zombies other than a health bar occasionally floating around. This seems to happen when the server has been running a while and NPC pathing is choppy or rubberbanding. When the server was reset this morning after being down I could not replicate the problem. Zombies do not leave a corpse to collect items off of. Not sure if the last one is by design or an error.

  2. Summoning Player Corpse
    In the developer video the summoning animation shows the grave marker and corpse appearing, but on the testlive server I cannot get the corspe to appear without relogging to the server. After I pay for the spell activation and my character finishes the animation nothing is lootable or visually present on the screen. Only when someone reloads from relogging or dying and loading into a bed or bedroll can they see the summoned player body, which usually only shows up as a bag and not a body/grave marker.

  3. Summon Dead Spell
    If summon dead is used on a foundation in water the entire undead army will cluster spawn on the 1x1 foundation even if there are foundations nearby or land nearby. The spell only recognized what the player is standing on and not the surrounding area, which can drastically change how effective the spell is or can be abused. If you cast it on the 1x1 and then connect it to other blocks you can send a large undead force directly toward a purge/base/player when it would otherwise randomly spawn undead around the area.

  4. Summon Abyssal Rhino/Horse
    Both mounts have inventory but do not drop inventory on death or despawn.

  5. Call of Nergal
    This spell has issues with detecting when to drop a player as they approach terrain. I am often dropped at a much higher z-level than I wanted leading to fall damaged. When you have limited health due to high corruption this can make this particular spell very dangerous. I could not find a way to lower the bat other than gliding, but you can drop with “c” and fly higher with spacebar. It would be great if the bat would not drop you until you made contact with the ground, hit “c”, or the bat ran out of flying stamina.

  6. Hide Corruption/Request for feature
    The hide corruption spell is nice, but once you cast it you never show corruption again. Even if you use a dancer or sigil to completely remove corruption and then become corrupt again your character will always look “fresh”. It would be cool for both aesthetic choice and role play for another spell called “Show Corruption” which alters the character to show the current level of corruption. As is, once you make the choice to cast this spell you can never go back.

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Cast the “Hide Corruption” spell again.

And welcome to the forums! :slight_smile:

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Some good observations there. The zombie thralls I think are intended not to drop loot because they cant be equipped with weapons or armour. That said they do have an inventory and hell if Im not gonna use it and if my zombie dies on a live server while being loaded up with resources and I lose those resources because they arent dropped then Im not gonna be happy. So that definitely needs to be looked into.

The summon dead spell is interesting because your observations supplement my own. In my case the zombies would spawn inside cliffs, walls or other obstructions if i didnt have a large flat open area of ground to cast the spell in.

I think that’s how it should be, it’s a spell and it should be dangerous.

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