CodeMage:
Kalnazzar:
Honestly, I’d love to see them take a year off from creating new content and focus entirely on fixing and polishing the game. But realistically, that’s not going to happen because the suits in charge care about their profits, and a year with no new content would send some players into panic mode.
It’s also not going to happen because that’s not how things work.
The people who fix bugs and the people who create new content overlap, but they aren’t the exact same set of people. So even if you dedicated as many people as you can within the team to bugfixing, you would still have people left who wouldn’t be working on that.
What do you do with them? Have them sit idle without work? Even if you were willing to pay for that, some of them would get frustrated and transfer to a different team or leave the company.
But even if all of the people on the team were able to work on bugfixes, there’s still the law of diminishing returns. As they say, you can’t have 9 women give birth to 1 baby in 1 month. Putting more people on a same task or project has diminishing returns, and there’s a cutoff point where adding more people doesn’t help – or even makes things worse.
So no, “stop producing new content until all the bugs are fixed” is not going to happen, ever.
But…
None of that excuses Funcom’s abysmal QA outcomes. Understand, I’m not criticizing their QA staff, because I don’t know them. I’m not criticizing their QA processes, because I don’t know them.
But I can see the outcomes , and those are below par even for the game development industry, an industry that is way behind the rest of software development already.
Whether it’s the devs or the suits is beside the point. The point is that the players keep getting shafted, and that either you keep making excuses or you voice your dissatisfaction. In my time on these forums, I’ve never condoned attacks on the devs themselves and I never will. But I’m done making excuses for the organization.
@DeaconElie is right in this case. Funcom’s track record is clear: there have been several instances of critical bugs being found and reported in TestLive by several players, and those bugs were allowed to be pushed to live with catastrophic consequences. That’s simply unacceptable.
@CodeMage Maybe it’s because I’m relatively new to the game, but these bugs feel fresh to me. I started playing around April 2022, just before Age of Sorcery dropped in September, so I haven’t had the same long-term frustrations. The main bugs I’ve dealt with are vanishing NPCs if I die or move too far away, floor foundations glitching, undead thralls not decaying, and the ‘Dogs of the Desert’ setting not working.
I missed out on older content like the crossbow, which I read was removed due to bugs. So maybe I’m defending something I haven’t fully experienced, but I get why veteran players are frustrated. I just haven’t been here long enough to feel the weight of those issues
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