Hello everyone,
Since the last hotfix, many servers have been taking an unusually long time to restart — sometimes even several hours. Some servers have wiped in the process, others have run unexpected scripts, and a few users have even uninstalled the game altogether.
I’m not entirely sure what changes were made, but it seems like something is now searching the database in detail — possibly looking for missing items, decorations, or structures. This detailed search process appears to be the reason for the long startup times. Is that correct?
Does it really have to be this way? Is there no alternative solution?
As a modder, I see error messages like the following when I delete something from my mod—say, a blueprint (bP):
[2024.11.09-19.32.11:845][ 0]LogStreaming:Error: Couldn't find file for package /Game/Mods/PLS_2/Ofen/ofen5 requested by async loading code. NameToLoad: /Game/Mods/PLS_2/Ofen/ofen5
[2024.11.09-19.32.11:848][ 0]LogStreaming:Error: Found 0 dependent packages...
[2024.11.09-19.32.11:848][ 0]LogPackageName:Warning: String asset reference "None" is in short
All of this just because I deleted ofen5?
There are many server owners who aren’t as tech-savvy. It would make things easier for them, modders, and the broader community to have a suitable solution in place.
I would really appreciate it if something could be done here