Map markers still missing

The markers on the map are still not visible, and they can’t be (re)discovered.
That’s annoying, but I can live with it—I know the map.
What’s worse is that because of this, I can’t recall my body if I die - which is a problem for me because, due to a combination of low skill, overconfidence, and reckless plays, I die often
And as I just found out, I can’t even “rescue” Thrall.

By the way, it still looks like I’m attempting seppuku every time I draw my sword while on horseback

@Dana after the last patch, a new graphical bug appeared—can you even do anything without messing something up?

Hi Keldy - can you confirm that graphic bug is happening on an unmodded server? (If memory serves you play on officials, right?)

My friends and I haven’t played Conan Exiles for three weeks. We just come here every day to amuse ourselves and see what new bugs Funcom has brought. Ever since the Unreal Engine 5 update, none of the patches have fixed any existing issues. Instead, every update keeps adding tons of new bugs.:joy:

Yes, on the official PVE server

Great (well, not great, but you know what I mean…). Thanks for confirming (the only previous reports I could find still had mods in the mix).


for me too on the official 1022 Europa PVE server

A fix for the map markers was attempted in the last patch, but the intended fix failed. It will have to be attempted again in another future patch.

Do you realize how ridiculous this explanation sounds in 2026 coming from a multimillion-dollar company?
This level of support and bug fixes is pathetic, even for a garage-style startup that just released its first game

I’m also playing X4 Foundation—a game of the same age but with a completely different level of support; they’re still actively developing it, and every update goes through 8–10 rounds of open beta. Of course, there are bugs there too, but nothing critical, and they’re successfully working to eliminate them all.

When I compare this to games like Manor Lords, Windrose, and others developed by small teams or even individuals…
With Windrose, there was a bug after release that I discussed directly with the devs on Discord, and it was fixed within 24 hours!