MinionDamageTakenMultiplier

Game mode: [Singleplayer]
Problem: [Bug | Misc]
Region: [n/a]


Hi, I’ve noticed that thralls are very easily susceptible to friendly fire (i.e. they regularly walk into my sword and die), and since I play singleplayer and there’s still no option to disable friendly fire on thralls, I tried changing the MinionDamageTakenMultiplier ini setting to zero. In theory, this was supposed to make thralls invulnerable (I don’t want them to actually be invulnerable; I just want to be able to fight without worrying about hitting them with every swing and this was as close as I could get), but it did absolutely nothing. It did not work on existing thralls or newly spawned thralls. Why does this setting even exist if it doesn’t do anything?