So, its been a long time coming, but I finally updated my tanking hammer. Frostbound Hammer of Restoration. Prior to patch it was an awesome tanking hammer, but was nerfed hard in the balance patch and now has a cap heal of 3% or 450, whichever is less.
I still like the barrier on it, so decided since I mostly tank, to upgrade this weapon to Mk IV, which increases the cap to 600.
The problem is that I have endless “Your weapon heals you for 450” instead of 600. I know it isn’t much, but, well its 33% more. I finally tested it today and not a single regular heal above 450.
Obviously, this is a bug. Since I am possibly the first person to have a Mk IV weapon “of Restoration”, it’s understandable.
Hopefully, the devs can look into this, as its likely a simple bug to fix.
It would have to be 2. or 3.
The resto weapons go 150, 300, 450, 600.
The tool tip for percent of health goes up as well. (1.5, 2.0, 2.5, 3.0%)
It is still healing me, I can see my bar go up without any external heals. It feels like its not going up any faster than before, but 450 vs 600 would be hard to feel at 55k health
It seems to me the most simple bug would be that the tooltip was updated, but the internal value was not.
You can use an addon, HPP, to better show health bars.
I would suggest using your Anima Allocator to set it to full dps, which will bring your health to somewhere along 7k if you have finished all the capstones. This will make it much easier to see how much you actually get on your health bar from the heals.
My main belief is the same as yours, that the weapon heal is bugged, but it’s always best to test as much as possible before hawking on the developers for change.
Or you could just check the green healing numbers popping on your character. There might be an option to enable the display of these, not sure it’s baseline.
I know this is old as a mammoth’s turd at this point, but I’ve done testing to figure out whether it’s worth upgrading my Bolstering Blaster of Restoration to MK IV.
Problem here is the wrong cap listed -
MK II caps out at 225, III at 337 and IV at 450. In other words, instead of capping healing scaling when you reach 20k hp it caps at 15k max hp.
This makes it clearly a better choice for dps rather than tanking, although there’s some use for more aggro procs from healing.