Mod order verification

Hi guys,
With the new patch I have a lot of problems on my gportal dedicated server. Some are already solved thanks to modders community.
Anyway, I’d like to be sure that my load order at least is correct. Even before 2.5 I had a lot of errors of that type :
LogDataTable:Warning: UDataTable::FindRow : ‘GETTHRALLTIER’ requested row ‘65’ not in DataTable ‘/Game/Systems/Thrall/ThrallTierDataTable.ThrallTierDataTable’

Would somebody be kind enough to help me regarding this load order :

pippi
northern timber
ELI
Kerozards Paragon Leveling
Prestige - Extended Attributes
LBPR - Additional Features
LBPR: Fish and Shell Trap Bug Fix
Builder’s Workbench Reborn
Less Building Placement Restrictions
Emberlight
Endgame Extended Weapon Arsenal
Improved Quality of Life
ModControlPanel
unlock +

Kind regards,

F.

1 Like

I’m no expert, but my guess would be that Emberlight and EEWA should probably be higher up the list (somewhere above the LBPR mods) - I’m not 100% certain, but I think they probably fit the category of mods that ‘modify or create new buildings, placeables, pets or thralls’, and I know from the LBPR page that if they do, then they would need to be above LBPR.

Not sure if that’ll solve anything, but might be worth a try? I hope it helps.

1 Like

This one should be redundant with the fix for 2.5 on traps.

1 Like

Thank you DanQuixote !
I’ll give it a try then.
I longer for a software like “BOSS” for Oblivion and other bethesda games, which could sort mods semi automaticaly. And Wrye Bash to clean all conflicts…

1 Like

Nice ! Thanks. I’l remove it.

Uh, I’m the mod author. If it’s redudent, I’ll remove it.

And it’s still not redudent, clearly you are unaware of it’s purpose.

1 Like

AFAIK, it’s supposed to fix being able to easily place traps in water, which 2.5 is supposed to correct.

From the mod page:

"What this mod does is that it fixes it so you cannot place fish traps in any areas that are NOT water. LBPR has had a bug that lets you place Fish Traps anywhere (as seen in the screenshot), and this mod fixes that problem. If you are wondering why I made a separate mod for this, it’s because I used to have several versions of LBPR and it was best for flexibility. Since Toggles were added, I thought it best to just keep it separate as it wouldn’t be needed if certain Toggles are off.

What’s more, what’s nice with LBPR is you may unsub to it at any time and not lose anything. That is not the case with this mod. You would lose all your fish and shell traps the moment it was removed."

Maybe you’re thinking of a different mod?

2 Likes

…no

3 Likes

Well then it seems like I should let “LBPR: Fish and Shell Trap Bug Fix” in the modlist after all.
Thanks for your insight, all.
Any other comments regarding the load order ? Putting Emberlight & EEWA higher in the list ?

Actually, it sounds like the add-on was to fix a bug in placement for traps in the base less building place restrictions, which has been made easier by the default game. LBPR may need to adjust less (which may end up removing the need for the LBPR fix, too.)

So, you want me to disable key features of the mod…? Just so you don’t need to use the fish trap fix add-on mod? There is a toggle for that…

I’m going to be crystal clear on this. I’ve been the author of LBPR and it’s add-ons, for over 3 years. I will decide the direction of the mods, and I will decide if something is redundant. Please cease posting false information about my mods.

2 Likes

I am not trying to be mean or force a direction, I was just thinking aloud that LBPR may not need as much adjustment (overrides) because Funcom Devs finally fixed a very longstanding issue.

This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.