Mods, (Load Order post)

Hello, and sorry to be a pain.

I am currently looking through my mod list and wonder if anyone would be kind to let me know if the order seems correct. Have a small group of 3 to 4 playing currently. Any advice would be helpful. I don’t plan on adding anything else.

Pippi - User & Server Management - v3.7.5
ModControlPanel
Kerozards Paragon Leveling - Reloaded - v2.3.4
Fashionist v4.2.3
Hosav’s Custom UI Mod - 2.3.1
Barbarian Barber [vers. 3.5.3]
Emberlight 3.2.6
Immersive Armor (vers. 6.2)
Shadows of Skelos - Extended v1.5.1-3
Thrall War Dungeon Mod
Dudes Delightful Decorations
Just Another Deco Mod
ExilesExtreme - v1.5.17
WARRIOR Mutator for Conan Exiles
Endgame Extended Weapon Arsenal (EEWA) v0.27.5
The Age of Calamitous
KPL - Smooth Leveling - Add-On - v1.0.1
DungeonMasterTools
Legacy of Darkness: Clothing and Accessories
Legacy of Darkness: Feat Blocker
RA: Character Customisation
Glass Constructions and more…
Improved Quality of Life 3.4.3
Less Building Placement Restrictions - v7.3.0
Unlock Plus (with Pickup) v1.4.10
Basements
IMMERSE RP: Buildings and Placeables Decor
IMMERSE RP: Fright Night

I’m no expert, and I don’t know all the mods on your list so there may be issues I haven’t spotted, but the only thing I can see is that Basements should probably go somewhere above LBPR, since it modifies or creates buildings. I would guess the two Immerse:RP mods may also be better off above LBPR (because they presumably add new placeables).

I have also seen a post from another user suggesting that EEWA tends to need to be somewhere near the bottom of the list - but I have no experience in using it, so can’t be sure what’s best there.

I hope that helps at least a little :slight_smile:

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Yes i heard about the EEWA one. I get confused how low it should go tbh. It has helped too. :slight_smile: Moves basements above LBPR

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