More tavern patrons

Love the tavern but we only get random fighters, archers, dancers etc. Why can we not have all thralls be random? I am sure there are artesians out there that would also like a job.

That was discussed by the dev’s during AoW chapter 3 live stream. As to when it’ll happen, who knows?

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When they figure out how to make crafter thralls able to walk around and still be placed into workstations. The current crafters are either NPCs or items.

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They have the tech. It is called Smart Object Component (SOC).
That is what chairs, bars, prison shackles, the pillory, all use for you to place a thrall there and they will perform an action, like an emote.

There are still problems with it. Barkeepers dont work all that well, but they are along with SOC, what will be allowing that part to be done. That is the easy part, in fact.

Harder is the part in which you can have a good design for a thrall that can in fact leave the station to tie in the crafting in a way that seems “logical”.

There are some problems with it, from the side of development, which have no real “difference” for the player. To the player it is the simple part, placing a thrall there that can also walk around, and something you start crafting there, and after a time it gets ready. “Simple enough”.

On the other side however it is needed a component that handles a crafting stack that manages the thrall and the items crafted in a async way so it relies on the thrall being there, but not that it will be there all the time as an item. The station, the fuel, the materials, the crafting time, all need to be well sync with the character that is the thrall.

Not that it is “hard to do”, but it requires rework the game in some fundamental ways.

I’d like more racial variety with barkeeps and thralls in general. There are zero Pict thralls for example

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Yeah, but what they don’t have is crafter thralls that can be placed into those slots. Figuring out how to do that and not blow up the servers (or further limit the clans’ thrall limits) is what’s probably going to take the most time.

Also, they need to prevent exploiting those crafters as fighting thralls if they don’t count towards a clan’s thrall limit.

How many Yamatai characters have you seen, stacked against the never ending stream of their outfits and accessories?

Meanwhile, do we have even a single Kushite item, despite them appearing with great regularity?

Heheh, only very recently have a select few NPCs been allowed to grow facial hair.

Of course, the high irony is that all barkeepers are Zamoran, yet the Barkeep outfit is explicitly Vanir.
Where are the Vanir Barkeeps?
At least one of the other DLCs had a more neutral tavern tender outfit.

But swinging this back to the greater topic…
Funcom is excellent at starting the implementation of an idea and then leaving it hanging so long that it is easily considered abandoned by the time they finish implementing it… assuming they ever do circle back to it after the initial fraction of a posterior roll out.

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I’ve got a tavern built in my Nordheimer settlement, but it now sits empty. Kept the bartender long enough to trigger Mr Fancypants for the Sacred Hunt event, then tossed her away. Figure I’ll get a new bartender when Funcom gives me a Nordheimer option

If
The word you are looking for is not when, but rather if.

Fine with my tavern being empty. Treating it as a private bar

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I think the more difficult aspect is what to do with the old inventory thralls if they implement the companion crafter thrall. I would suspect the coding strategies of both are completely separate and it would be insanely hard to try to combine them cohesively.

What I would do if I was them is when they implement the companion crafter option is that there is a conversion area for one Age that has a vendor willing to trade companion crafters for inventory crafters and let the players have a year to convert them all and after that…no more inventory thralls, period and they are just replaced with say 5 purple lotus potions or what have you.

MORE DISCUSSION:

Now if they do implement companion style thralls (like barkeeps where they are already out in the world and you cannot store them as an inventory item) and the inventory thralls are no longer viable, how would that affect the game?

I know that would actually free me up somewhat since I’m sitting on several older server coffer bases taht have excessive amounts of gear, thralls, pets, etc that would give me the ability to let go of these since the thralls (and I assume pets would follow suit) are the only reasons I keep these up vs body vaulting. The old exclusive gear could be body vaulted and I can retire these character and no longer keep the base active.

Actually, their outfit is that of relic hunters.

I saw quite a few during the Age of Sorcery, and I see hundreds with regularity during my upper level Purges.

They were Khitan

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Age of War Chapter 3 Battlepass had a Vanir tavern set, including clothes for it

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Assuming they are wearing anything when liberated.
However, this one’s point is the only Zamoran clothes in the game are for dancers and thieves, while the Barkeeper outfit in the game is the Vanir one. The outfit specifically called the Vanir Barkeeper clothes. There’s also some Tavernkeeper attire in debaucheries DLC.
There is no Zamoran Barkeeper outfit.
There are no Vanir Barkeepers.

You know Khitai and Yamatai are different cultures, yes?

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Oh sorry. Mea culpa.

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Well that’s sort of awkward in a fictional way. Jk and only pointing out the humor of it and how devastating it would have been if it was the source cultures.

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:rofl:

To be fair, it would not make sense to make a dozen barkeepers when the barkeeing itself does not work all that well. Sometimes the barkeeper will be stuck. If you have an attack of any sort in your tavern, your barkeeper does not flee. If something happens you cant simply “follow me” with them and take them to a safe place.
Guys on other places talking about the problem that eventually happens because anyone can “hire” thralls in your tavern.

Unless it was just make lines on a table … oh wait …:rofl:

Now I’m imagining hundreds of crafters coming out of the closet. Literally.

Another challenge that just came to mind is that it’s going to be harder to swap T4 specialists in benches if you can’t just store the extra dude in the workstation inventory. Gonna be a lot of crafters just standing around with hands in their pockets.

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