Start all over again just to find out some of the bugs on my old character save, still happening,
Inventory character are not visible.
Blood stain did not removes.
after Meteor fall the star metal ore did not show up. (may need to check again)
Food and torch spoil time is buggy, every 5 second it remove itself 30 seconds causing them to spoil really fast on a normal server setting.
Holding the torch my character seem to clench is arm like he afraid in the dark. (weird)
I hope you read this guy, I wish you luck for doing a good job so far, but bug like this is game breaking.
also went are you guy gonna fix the SP weather bug? still no rain and snow.
I’ve just logged into my server and spoken to my community, 20 players online ATM. With a few minor exceptions, the patch rolled out just fine.
The few exceptions:
A couple of workstations vanished
A handful of thralls fell through the floor
A few imbalances such as with torches/food burning too quickly
And FPS has most certainly gone down across the board
Considering the huge amount of changes which have just hit the database and game mechanics, and considering the maps did not get wiped (which I thought may be required with a patch of this magnitude) all-in-all (I’m going to stick my head out here and say) I think the patch has been a success.
Obviously the game is still jam-packed full of bugs, but it’s no small feat to push all this out in one go and NOT break everything.
After taking a closer look at this, they are not burning away too quickly, its the timer jumping seconds. Food and torches, they go down in seconds as normal, then will drop 10-20 seconds in one second. Then remain steady for a short time, then drop another 10-20 seconds, reducing the lifespan really quickly.
Yes, it’s reasonable to be frustrated over loosing hard earned items and whatnot but if one can’t keep it civil and convey constructive criticism then maybe it’s better not to say anything. Spewing bile won’t help making things better.
Edit: To team Funcom: I want to congratulate you for a job well done. As others have mentioned before me, a few tweeks here and there and bugs to fix and we are good to go. This game turned out to be so much more than I hoped to wish for.
I wish you a fantastic summer
Berry Pulp thirst reduction severely reduced. (I assume this was on purpose?)
Named armorers can now make silk from gossamer.
Tier 3 Derketo shrines light beam fixed.
Possible bugs:
The nerf to armor penetration mods does not seem to apply to mods that were made before the patch, they’re still at 15%.
Sandstorm Masks are supposed to give heat protection according to the patch notes, but my mask that was made before the patch doesn’t have it. Were these two changes only supposed to apply to newly made ones?
I can’t for the life of me understand why you would push a slightly tested massive patch like this to official. First of all the test live can’t really be an analog for the live official servers, because the test live servers don’t have any player built structures in it that existed prior to the patch, so you cannot gain an understanding of what the patch will do when pushed to the official live servers. That is why your patches only further break the game. Why don’t you have test live servers as just separate servers that are on the normal server list like the official servers but are called TESTLIVE, that would eliminate having to install and uninstall the testlive beta over and over. It would also have the effect of allowing players to casually play on those servers kinda like normal ones, then they would have structures and things already on the server to really see how patches would effect the live game, provided you can patch just the test servers and not all servers. I know a bit long but I think it would save a bunch of time and make patches much better.
When i logged in today a large chunk of my base was gone ( took over 2 weeks almost 8 hours per day to build this base) 20 or so thralls, 26 mostly full chests, and 6 master work benches with all named thralls are just gone. I had to dismantle foundations to move, then No bags to recover, nothing. My map is blank, my character does not show up in the inventory screen, item timers are losing time randomly 2 cooked haunches turned putrid in less than 4 min, each should have taken an hour. Building components appear to be there but when i step on it my character floats and the component cant be dismantled.
Its not affecting everyone mate. Post an image of your building and lets try to see why this has happened to you. Could they be in the foundations? Fallen to their death through wedge ceilings? A clan member stolen them?
I can’t tell if anyone else has posted these specific issues, so I’m going to just toss it out.
I have no inventory. I logged on and I’m all sorts of naked. Except not as naked as before – suddenly, upstairs girly bits are covered by a swath of burlap. But seriously, naked. No inventory. Ugh.
Each time I log in, I’m in a different place. First I was in my little house; next log in I was outside the door; I logged out again and got back in and I was still within sight of the house, but below the cliff on which it sits.
My map is blank except for bed/bedroll. My navigation with landmarks is sketchy at best, so this adds an element of “I don’t even want to” to things for me.
There are multiple reports that chests and crafting stations that were on wedges or wedge foundations have been destroyed. Perhaps you don’t use wedges.
Hi, just wanted to know if ther were still any test live server up.
Been playing all weekend on the US PVE since I was upset with all those people not wanting to play on them ( test live) to help with the patches. Got surprise to see the new one yesterday and unable to log in with that 60/60 player in ( was getting used to be the 1/40 since friday)
Anyway, until the patch get stable and get to update our own private server we play on, I wished to keep helping out on test live.
Noted bugs prior the 4 july patch ( I’m going to test if fixed once I know about test live servers)
Tower of Bats
Portal and flame swirls off set ( too far and on the left) when staff in place
middle piece not rising
flammes on both side not lit
Ghost Bear
Start at Ruins of Velstad
keep walking (no dissaperances to fallow a trail of apparition like other ghost leading somewhere)
vannish near Godsclaws but not leading to anyting (for now I guess…)
Poisoned Ghost
At Skittering Cavern’s entrance
Keep acting as dying from poisonning even if the spiders in this cave no longer poisonnus (good thing but the ghost make it weird)
Blacksmith dissaperance
Prior 4 july but after the small one before
Blacksmith station and everything in gone (don’t really mind since test live and expect things to vanish to be patched ( may be the case))
Big thanks and keep the good job!
Can’t wait to finish my palace!! ( private server but we play legit, no admin spawn)