Need clarity on the Armor Penetration value

Thanks Wak. Appreciate all the testing you do and all the maths for the community :slight_smile:

1 Like

So does AP affect armour/DR gained via Agility? Because it probably shouldn’t.

Yeah it affects DR directly.

it does. The armor gained is part of your total armor rating. That number gives you the % of reduction 9n a shrinking scale. Agility adds 4 per tick. so agility of 20nwould be base level 80, then the armornrating adds. That total is figured with a de-escalat8ng formula. At some point the rewards are minimal. Like after about 1200, it is barely even adding reduction. …Armor pen of a weapon reduces your rating, when attacked

That’s not great…I mean I get that calculating the AP is easier from a flat rating, but armour from Agility is presumably meant to represent dodging? So it shouldn’t be affected by a weapon’s ability to pierce armour. I always just assumed until now that points from Agility don’t count as armour and so are immune to AP :confused:

I’m guessing the same is true of the Griit perk Bronzed Physique then? Not that I ever run that.

I think that one is separate. But I forget when it is calculated. I think its after. So if you have 20% damage reduction, and take 100 damage. You will have it reduced by 20 from armor for total of 80, then that will be reduced by 10% for another 8 points so 72 total.

The issue with AGI is it applies 4 Armor per Agility to Armor directly, hence its all part of one pool.

Would be interesting if Agility reduced Armor Piecing by 1% per point instead of 4 Armor. That would change up some builds.

1 Like

That would be interesting. It’d also better reflect what Agility is trying to represent. It would probably be better for PvP than PvE though. I haven’t looked into it much but I feel like players use high AP attacks more often than NPCs.

1 Like

If it affected the severity of sunder as well, that would matter in PvE. Though I think 1% AP-immunity per Agility is high, maybe .5% would be more appropriate.

That could be changed. Just like how they added Armor to things like Elephants and Rocknoses, they could add in Armor Pen to more creatures and NPCs.

I know some Savage Wilds specific NPCs appear to have decent amounts of Armor Pen.

PVP use DoT then AP. Bleed and Poison are still meta, then HiGH ap legendary or elite level weapon with fast animations.

Bladesmiths are harder to come by and if the wiki numbers are to be trusted, the actual numbers that come out of the bumps for AP or damage is the specific blacksmith types are miniscule. I would wager that the 10% durability bump far exceeds the 12% damage bump/ap bump. Look at the numbers. Say you got yourself a real nice weapon…70 damage. 11% bump from a temper makes it 77 damage. The 23 bump from a blade gets you 84 damage. 77 vs 84…meh…they both hurt lots and tend to drop folks quickly. I bet number of hits does not change. AP is…say 20%. Temp gets 11% again of that so it turns to 22% while the edge smith provides 24%…not a significant increase at all. But durability…31% the blades and edges vs 46% for tempers…say 2000 for typical nice weapon is the norm.2600 for blads and edges vs 2900 for tempers… The question is this…how many more hits can you get with that extra 300 durability? Is that assurance in quality of the weapon worth the 7 points of damage you could gain or the extra 2% armor pen? Plus the tempers can provide legendary repair kits…invaluable. I still say tempers are by far the best for the game. If 7 points of damage is what makes or breaks your combat, you are cutting it way to close anyways. I go with anything that provides more consistency so that way I don’t need to worry about it.