Nemedian LOD issue

Basic Info:

Platform: Steam
Issue Type: Graphics
Game Mode: Online Private / Singleplayer
Server Type: PvE
Map: Exiled Lands / Siptah (I assume all / not map specific)
Server Name: N/A
Mods: None (Have tested with and without mods)


Bug Description:

Nemedian set has been visually degraded so that the lower LODs kick in way too close to the set, making them look broken/misaligned. I play with my visual settings on high so it’s a VERY noticeable change. You can see through the walls here, even though I am only about 2 blocks away from them.

A video in Siptah: notice how I start about 2.5 blocks away from the edge of the wall, same as the screenshot above. As I move closer, you can see the walls shift to close the gaps but even when right on top of them, they still flicker. As I move back, they shift back to the lower lod and have a gap again.

I noticed this on the beta client but figured it was still a WIP and would hopefully be fixed prior to release. Can you please adjust the lod to kick into effect further away from the pieces so the transition/lower lod is not as noticeable, and it behaves again like it was in AoW Chapter 2?


Bug Reproduction:

Log in, place Nemedian stuff.

1 Like

Can confirm this as well. Standing damn close and Nemedian just looks broken, pretty much have to be right next to the piece for it to load in properly

Stonebrick also seems to suffer from this issue though it is not impacted as heavily/not as noticeable and clears up from a farther distance than Nemedian. None of the other sets I tested have these issues (and I went through all the ones I own with 2 walls side by side).

Gaps in both:

Stonebrick transitioned to higher lod, Nemedian did not:

Hasn’t Nemedian had enough issues to last it the rest of Conan’s lifetime?

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