But what i understand its no way you can se how many thralls you have on this uppdate. So you will hope you are online when they stary to dieoff to be able to dismis the one you not like so to say?
I can tell you exactly what will happen to this new “followers” in the next months. First they will introduce them and people start powerleveling them. After some days the first people will complain about getting raided from clans that have overpowerd follower slaves with +20k health in god breaker armore and world boss weapons off doom. Then funcom will start nerfing them to hell, because they are so good in balancing stuff. And at the end you will sit in your base with 55 thralls that you spend hundreds of hours leveling up and recognize they are not better then the ones you already had 6 month ago.
Something like that. But it looks like they are going to die off gradually over time until you reach the limit, and old thralls are going to be less powerful than new, so theoretically you’ll want to replace them all anyway. Even those T4s.
That’s correct. They confirmed in the Dev Stream that they will not roll out any follower inventory UI in this patch. However, they have also stated repeatedly that there will be a grace period after the update is rolled out, during which the “follower culling” will be turned off, to give people time to find and deal with all their thralls.
A workaround that some of us have been discussing in other threads is running around the map with a thrall feeding pot in your inventory and placing it down periodically to check if your clan has any thralls in that area that might be leftover, sunk into the foundations, glitched into the terrain, etc.
After the grace period, they will turn on the culling logic and it will kill off one follower every 30 minutes for each clan that is over the cap. Another thing to keep in mind is that if a player leaves the clan and you were already at cap, the culling will kick in right away and start killing off your excess followers every 30 minutes. They specifically discussed this in the Dev Stream. So, if someone leaves your clan while the rest of the clan is offline, and you’re at cap, and your thralls are power-leveled and well-equipped, you’re totally screwed.
Ah, I see you too are a veteran Conan player ![]()
When Funcom is thinking about such serious changes to status quo of gameplay, why do they always make these changes to ALL servers? Why cannot such changes - at first step - be done only to new servers, and, if these servers find a lot of people wanting to play according to these new settings, then others servers may get these changes too.
BTW: Why are all official servers of the same settings at all? Why cannot official servers have different settings? Then the frequency of servers and players joining them over a longer time would show which settings are liked and which ones tend to be disliked. Would not that be the best way of polls among players?
Yes, I am. 

in over 5k hours I have only been successfully raided 3 times. Thats 3 times in over 24 months at a tad over 5k hours. Hmm, me thinks the thralls work just fine to slow the raiders down and distract even the best raiders. No, dont count on thralls alone but a savy player knows how to put all aspects of the game to use. Im sure someone will say Im wrong but again…only 3 times in 2 years 
Yes but its also the loot they are caring and still the lv 4 thrall or spec pet is still supream to the lv 1 from nubi area!
10 bases is also something that is excessive on a PvP server. There must be some balance. One single clan shouldn’t be able to defend 10 bases against raiders and purges. I think the 100 Thralls per clan and 55 per player is completely justified to put solo players or small clans not at a disadvantage here.
Ceterum censeo… Server performance! Need to restrict masses of followers on a server.
yes but when you cant find out how many you have out you dont know how many you have to get rid off, and whit the curent system you cant kill them unless you put them to a supream boss.
We will be able to kill them during the “grace period”, because it will be after the patch goes live, and the patch implements the “Break Bonds” radial menu command. However, we won’t be able to find out how many we have without resorting to cumbersome workarounds like the one with the thrall pot. 
FFS you play on a PvE server! It’s really annoying how the feedback is always mixed for several different playconcepts. People who play on an RPG community server or a public PvE and PvE-C server have a blind eye to the devastating effects that unlimited Thralls have atm at PvP servers.
Then in addition to that take into consideration that with the knew leveling system and mounts it might be technically not even possible to keep the existing armies up. Even now the server FPS is frequently as low as 3-5 which is - hands down - almost unplayable already. You can not just weight up technical limitations with your personal desire to have so many followers. These are arguments on completely different fields.
At every turn in this discussion, I have always openly stated that I play on PVE-C servers and that I don’t play on PVP and that I’m arguing about how the change impacts the PVE and PVE-C players. I have also openly recognized that I don’t know how the PVP servers are affected.
That being said, we can just as easily turn your argument around and say that people on PVP servers have a blind spot when it comes to how this change – along with many other previously implemented changes – affect PVE and PVE-C servers.
I would say that the main difference is that I’m not arguing that there is no problem or that nothing should be done to solve it. And I apologize if this sounds harsh, but if you had actually taken the time to read through some of the discussions I have linked above, you would have known that.
I repeat: did you read anything I have linked above? Because what you’re accusing me of is not true.
Ok, first off: do you really think that thralls can be useful when it comes to defend your base against raiders ? They are not. In fact, PVP clans only have a few of them in their bases.
They are ONLY useful for purges, and even then they are not that good.
Finally, if thralls are a problem on PVP servers, then put limitations in the fu**in pvp servers and don’t waste the game of those who play in PVE ones.
I agree 10 bases are a bit too much, but that’s not the point. A clan that managed to build 10 bases on a PVP server can easily destroy any other clan/player on that server, no matter how many bases they have. Also, if you force them to regroup in a single stronghold, it will be even harder to attack them.
Again, Server performance: do you really think that thralls are the problem ? They are not. Placeables and Building parts are way more harder to handle. Finally, we who play in PVE with TONS of followers are ok with that (otherwise we would have left this game years ago).
The situation has been the same for years and I don’t remember anyone complaining about the number of thralls (except for the ones the doesn’t disappear along with decayed bases and stays floating in the air).
Don’t get me wrong: I don’t like to see dozens of thralls/pets abandoned in a single zone, but that’s because who placed them had no way to get rid of them. I’m sure most players would gladly destroy them if they could.
Please, no cap limit to followers, at least in PVE servers …
I had posted this on the Steam boards and was asked by another to bring it here…
Yet another game that is allowing PvP to ruin it for their casual base. Things that will be useless if this is implemented…
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Clans & the Community They Create. Why have a clan when you have to share the small amount of thralls you get anyway and there is only a +5 addition of thralls per member?
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Building. Fifty-five thralls can only defend two, maybe three small bases effectively. Many of us already have far more bases than that because building is what we love to do and why we chose a PvE server over a PvP server.
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Capturing thralls. What exactly would the point be once you have captured enough thralls that you have reached the cap?
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Any sense of immersion in the game… empty bases full of buildings and no people? What kind of kingdom is that?
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Any sense of accomplishment… I like to set out one of each named thrall I have captured and broken on my wheel, there are far more than 55 named thralls in the game, so I can’t even display the thralls that took time and effort to acquire.
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Dungeons. Because of the lack of other things to do, running dungeons will be about the only fun thing left… but, even that has limits… I mean, when there is 3-6 months between each new dungeon, the rewards aren’t really worth the risk, and they aren’t terribly difficult, how many times do you suppose the average player would run the same dungeon before becoming bored and having nothing to do once again?
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Purges. Purges are based on Biome… which is why many of us have built bases scattered about the world. I knew when I started the game that I wanted to be a collector of thralls… and I have busted my bum to do just that… I have a vault with 300+ unique named thralls that I planned to place in my main base and now, all that work was for naught.
This is ridiculous, if you are trying to push everyone off onto private servers so that you can be off to work on something else, make your money from that project, and then screw over your players, just be honest and say so, I would have much more respect for that. These aggressive actions against players who have the time to play and put in the effort to build and populate the game, create a community, and who have been here longest is getting very tiresome.
The mentality that all players must have the same things or the game is unfair is so very ridiculous… Gaming, like life isn’t fair. You get out of it what you put into it. I don’t play the game to be just like everyone else and to have my progress capped because other players don’t have the same amount of time to play or they have to deal with some lag (we all do on occasion). I play to challenge myself to complete tasks that I set for myself within the game, to de-stress, to entertain my mind, and to interact with the community we have built on OPvES 1524.
I also dislike it when Funcom comes marching in and says, “Your accomplishments mean nothing in this game and we are going to take all your things and destroy them because we don’t believe you need what you labored to get and we need to help those without what you have catch up to and become just as irrelevant as you are.”
This is the problem with lazy players/designers/people in general, because they can’t or don’t want to put in the time/effort for things in the game or to fix the issues that cause the problems in the game, it’s everyone else’s fault and they need to be punished by 'knocking them down a peg or 50" and taking everything they have worked for away.
Thanks for another giant FU, Funcom, but hey, on the bright side, people will stop asking you to re-implement being able to loot decayed bases, because who needs supplies to build now anyway?
Wmhat you write boils down to a very important point: people use followers on PvP servers mostly for griefing and purposely to drain the server performance because certain exploits are easier to use when the server is lagging heavily. I played CE since EA and myself and other players have always been aware of the heavy impact on performance that Thralls have on the server. Spamming your base with archers has ever since not been done for their dmg firstly ( they are really crap) but to annoy potential raiders who can’t move normal around that base.
That’s true but why did funcom made same Rules for all different Interests.
I understand the Problem for PvP Players to raid the enemy if they Got a big Armee. But in PvE it dosen’t Matter it’s only defense against Purges and it look Great. Some People build Whole Cities. And gave them life with lot’s of thrall’s, That’s why People like Play this game it fun for us to Build something great. If we like to run around kill other Player raid there Bases we would Play PvP, but we won’t. And Everytime PvP got balenced. Our Gameplay get Worse. And we have payed the game and dlc too. AND No not everyone likes to Play on a privateserver. We pay the official Server and have the same Right to Play there.
That’s an interesting point. My hunch is that they are – and always have been – trying to push everyone off onto private servers, but not to go work on something else. Rather, I have a feeling that it’s their business model. If they profit from private servers, that’s a monthly source of revenue, which is much, much more lucrative than the one-shot payment for the game and the DLCs.
It would also explain why the official servers are… the way they are ![]()
Why not using trebuchet to bomb their base along with their thralls ?
But even so, again: if the problem is PVP, then put limitations on PVP servers.
It’s dumb to have 3 different types of server and not use this thing to make happy as many people as possible. By now it’s clear that who plays PVE wants no limits and who plays PVP wants them, so the solution is also easy:
PVP servers have follower’s cap.
PVE servers have no cap.
Even better, FC could have some PVP servers with no cap and some other with the cap … there are tons of solutions. Using the same criteria for everyone is just the worst.