Please increase follower numbers

I’ve been unable to play since the update as was already on my follower limit. I can’t place any thralls down and won’t just break bond with the followers I already have and worked hours to level them up.
Funcom please sort it out. Either do a separate tab with bench thralls same as you have followers or at least increase it by 30 so we can still play?!

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Good morning .
Increasing the number of NPCs enslaved for each players/clan means increasing the load of servers.
However, it is true that a functionality which de facto increases the number of STRJ enslaved, leaving players only the choice to supress existing enslaved NPCs is a bad calculation of FunCom

How have you been unable to play?
What is stopping you? Can’t log in? Game wont load? Battleye bounces you? Game immediately crashes? Just what is stopping you form playing?

You don’t need all those crafters now. A single black smith or armorer will manage multiple benches. A single priest will run all temples.

I have multiple artisans out, 3 maned transpatory stone bases, a temple and a sorcerum, still have 10 open slots.

Maybe you should try being more thrall conservative. But out of curiosity, this update is weeks old, are you just now finding out about it? Just getting back to playing?

Did you only read what he wrote?
He is already at the limit meaning that he can’t even place a single crafter and without crafter, you can’t play the game as you need them.
He doesn’t want to sacrifice hours of work leveling his thrall only to sacrifice them because Funcom didn’t care about the consequences on their customers.

I am nearly in the same situation: I can’t place all my crafters so i only place the essential ones and have to forget all my priests and sorcerers, not mentionning that my friends in my clan had the bright idea to place even more non-crafters thralls and crafters in their own base rather than putting everything in one place.

Funcom should have put a separate tab or increase the number of followers by 30.
And don’t give me that crap of an excuse that is the server load, if it was that problematic, the Tavern system wouldn’t have been done in the first place.
Remember that it add a big number of NPC on the servers.

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No you don’t.

:point_up_2:

You have any idea how outdated this argument is?
Everyone else has made that sacrifice, I got rid of a bunch of superfluous thralls before the update, going on 2 months ago.

1 T4 black smith can run as many benches as you have in their range.

So do you not play on the public server or not understand how AI can bring a public server to it’s knees?

So your new to the funcom experience? Because putting out half finished usually broke features with little regard to how it effects playrs is why funcom is a verb.

Really? tell me how.

While you need less than before, because of them servicing multiple benches (somehow for me contradicts the whole living settlements ide further), you need multiple types for different workstations, so 1 blacksmith or may not be enough and you still need 6 priests for your shrines.
If you sum it up, you’ll arrive at around 17 workers + barkeeps depending on how many taverns you are running, which basically means a reduction of possible followers for a single person clan of over 25% and for clans with more than one person , who run their own bases the situation is even worse.
We are a 6 man clan and can do it, because at the moment only 2 are aactively playing. If all members would be playing, we would be in serious trouble and probably have to break up into single person clans to not shoot ourselves into our feet.
Unplayable, of course not. But it isn’t as trivial and in light of all the other serious issues, it flew a bit under the radar, but definitly should be discussed.

As an anecdote: Before 2.4, we had around a 1000 thralls and pets out and were not the only ones on the server. Somehow back then, performance was not worse than today :slight_smile:

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It’s his own fault for being at the limit prior to the update. :man_shrugging:
Some people in this game keep hoarding and hoarding and official servers are simply not designed for that.

If you want to have an instance of every thrall in the game, then do that in single player, the limit is there for a reason.

Funcom actually did mention that they will be running performance tests to see if they need to reduce the number of followers after this update, so the fact that they haven’t done that yet means that their tests were successful or that they DO care about their digital hoarder customers (even thou they shouldn’t)


And Deacon is correct when pointing out that they CAN play… it’s their own decision to hoard up to the limit and even then instead of dialing it back, ask for a higher limit.
If Funcom increased the limit by 30… he would no doubt fill that limit up in a few days and would be back here asking for another 30.

Again, there is nothing wrong with that playstyle, it’s simply not meant for official servers. In single player or on a private server you can just remove the limit and hoard all the thralls you want without negatively affecting other people’s game experience.

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This is factually incorrect. You are not unable to play. You are unwilling to adjust your playstyle to fit the current system. That is a the reality of the situation, and asking Funcom to change their follower counts, which will only increase server loads on all official servers on all platforms, FOR YOU ALONE, is frankly beyond selfish.

Before this update went live there was plenty of communication that crafter thralls WOULD BECOME PART OF THE FOLLOWER LIMIT and yet you chose to ignore this and now, almost two whole months later, are here complaining that you “have been unable to play for two months”. Your entire post is disingenuous and dishonest from the very first sentence and extraordinarily self centered to say the very least. And this is also ignoring the very fact that Funcom has stated that they would be looking at the issue of follower limits and making decision upon adjustments should they feel that any are warranted in the future.

So I am sorry to say but you are either going to have to learn how to adjust to the “new” system (already out for almost 2 months now so not exactly new any more), or you are going to have to deal with the fact that YOU made poor choices and now have to deal with those consequences.

HEre is a simple math example for you.
Being 6 people in a clan, allows for 23 thralls/pets/horses for each player.
If that is your definition of hoarding, then we both have totally different metrics

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I still think, while overreacting, the OP has a valid point. Yes, FC said before they will look at the numbers and act on it.
Then they just left it where it was and not even providing a statement on that, cutting the thrall number by 25% effectively.
In the light of all the othert recent things going on here, i think, they just couldn’t be bothered

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And here is a simple fact. If he has 1 horse and 22 fighter thralls and now REFUSES to remove any of them in order to place down a single crafter thrall, but wants THIRTY ADDITIONAL FOLLOWER SPOTS, he is either A), a hoarder, B), delusional, C), unwilling to adjust to the current game state, D), All of the above.

Based on his OP, I’ll go with D.

Wow… talk about moving the goal post :slight_smile: I didn’t realize OP was in a clan of 6 and there’s 5 other people who are also unable to play with them…

Furthermore… the whole point of clans is to share assets… if a clan has an armorer thrall… not all 6 people need an armorer thrall… they can just craft their armor using that one… :man_shrugging:
If you want to play separately and build separate bases and duplicate everything… then there’s no point being in a clan. So that would simply be the incorrect usage of clans, again a player issue, not a game issue.

But… that wasn’t what this thread was about, not even remotely.

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he definitly is overreacting and i don’t support his “make a wish”.
I still think in general this was badly implemented, badly communicated and puts a strain on multi person clans

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Chill. In this game the main reason to be in a clan is to not hurt each other during pvp times (as alliances were promised but never heard of again) and to be able to refresh your buddys base and have a clan chat. All other things are rudimentary compared to other games and clans get the short end of the stick in this instance.
It is totally valid to have multiple people in a clan with individual bases.
And I wasn’t referring to OP, but putting my own situation as an example.
And yes, he is totally overreacting, but in general, this topic is still worthy to be discussed

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I am completely chill, in fact I found it slightly amusing the way you tried to move the goalpost and excuse the completely different scenario presented by the OP with some unrelated clan-metrics :slight_smile:

I did say that’s a different story, if you’d want to argue in a separate thread that the additional follower limit per clan member should be increased… that’s a more reasonable request.
However it probably won’t happen, for the very reason that a lot of hoarder people playing alone are already abusing that with “fake” clan members off alt accounts or friends from other servers.

Still, if you’re in a clan there’s nothing stopping you from having one main base and utilizing the available resources more optimally, so I think that was a completely fair point I made. Whether or not people are willing to do that is yet again another story, but you can’t deny that it’s more optimal, even if it’s less idk… comfortable?

I don’t think there’s any overreaction here though :man_shrugging: The OP does sound ridiculously entitled. You’re here saying that you’re able to play with your 23 followers, but OP has 65 and still asks for 30 more to be “able to play” - does that really not sound a bit extreme to you? Like I don’t get why you’re rising up in defense of this post :slight_smile:

Ah there you go! :slight_smile:


Now… don’t misunderstand me, I am not saying that the living settlements are amazing and Funcom did awesome with it - that’s also a separate topic I guess, there are bugs and quirks obviously and there are downsides to the new system, so I’m not debating the cause here, only the “Hellbent on hoarding thralls on public shared servers” mentality, and I think everyone else was coming from the same place.

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don’t get me wrong, I wasn’t rising up to his defence, but trying to highlight an underlying issue, which is worth discussing.
And yes with my example, we still are 15 under limit, but although i really like my clan mates, I wouldn’t want to share production with them, as we have completely different ideas of workflow and storage.
But yes,OPs request is ridiculous, the topic of how clans are being discriminated against regarding follower numbers is something that is not ok and I think you are right, nothing is going to happen.
But I am mentinong it nonethelkess, as i am always asking for them to turn off living settlements until they have a proper fix :slight_smile:

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The last server I played on with thrall restrictions was 6+3. That was 9 thralls for a single person, and 36 thralls for a clan of 10.

A single person needing double that, even with crafters is a bit weird. Should they not do it? Well… they should definitely find a place that will allow them to do so. The server owner gets to decide the ruleset for their server. The player gets to decide if that is good or good enough and they accept the compromise, or that it isn’t and they do not play there.

Funcom servers require a bit more on the restrictive side (and should consider restricting it further IMO) due to the number of players that play on them. A 2/40 server doesn’t just have two players that play on it. If you run around the map and look at all the buildings, its quickly apparent that more than 2 play there. There could be literally hundreds as not everyone logs in every hour, every day, or every week (since decay is longer).

Just a 100 total player population that isn’t online with each person at their thrall cap is like 6500 thralls. Some of those servers have quite a bit more than that. Just because the players aren’t active, doesn’t mean their thralls aren’t there.

9 thralls, so you have 6 priests, one horse, one fighter and 1 chosen worker? :smiley:

Agree, it’s lively for a few minutes after I log in and all my crafters scatter. Then it;s a big empty work room; well there will be a thrall stuck to that one spot, but ya, empty.

Do you? Have you checked?

I found the bar feature more then useless.

Sorry to me a clan means a communal base where most everything is produced. “all for one and one for all” is how I see clans. I cxan understand setting up drop bases and/or transpatory stone bases, by why would each member need a private base?
Not say that is how it ought to be, just my precept of the term.

:100:

Mine just keep endlessly walking into the closed door :rofl: I’m sometimes a generous host and open it for them once a large enough crowd is pushing on it.

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