That would be pay to win. It’s not something I would welcome. And why do you need more than 65 thralls?
We have enough performance problems as it is…
On Single Player mode, you can disable the thrall limit.
Because for my base I need 40 archers (more or less, don’t remember the exact number now).
And because Archers are fu**in useless, it’s like I play with 40 thralls less.
Now you could tell me: why don’t you ditch archers ?
Because that wouldn’t make sense ! Fortresses DO HAVE archers.
So either they make those 40 Archers fu**in useful or I need 40 more thralls.
I know pay to win is bad and all, but wanna be honest ? People already do with fake accounts. Or they just invite over friends that don’t play in that server just to have more thralls.
Really paying for that would be the least of the problems.
Tf? Why do you need 40 archers? Especially if they’re useless. I can understand fighters for protecting in your purge or something… but saying your base NEEDS 40 archers seems a bit excessive… or you’re not playing the game right. Now the main argument for a boost to thrall limit I think will be the conversion of crafter thralls to combat thralls in the world. That will DEFINITELY eat into thrall counts for many, especially solo players.
I do as well, however I don’t build to accommodate tons of archers. As other people on here that know me can attest to, I certainly don’t build box bases, nor do I build a single base. My philosophy, if you design your base to accommodate the archers, that’s on you. Just because you CAN doesn’t mean you should. You’re building for aesthetic purposes, not practical purposes. I’m not here to tell you how to build, but I think you’ve lost sight of the purpose of the thrall count limit. You’re prioritizing superfluous items over what you actually might need, then blaming Funcom for enacting a limit, to which you completely understand the purpose of its implementation.
I think you’re better off reconsidering which thralls you want and how you wanna use them, rather than asking for something that likely won’t happen. The only reason they MAY increase count for is the upcoming changes to crafters… which is definitely happening. The barkeep and thrall positioning at doors, objects, etc. are their first delve into that territory. I suspect the change will likely occur within the next year, give or take. When that happens, you’ll have no choice but to reorganize your base’s thralls.
Well, looks like this game had it’s time then. Good to know now tho, at least I won’t be spending money on a failing project.
The barkeeper was indeed an alarming signal, yes.
Well, gg Conan Exiles. You were a good game, once.
Never growing tired of saying it: this team should be entirely fired for good. They’re killing (well they actually killed this game now). Like that dumb CEO guy at Unity who wanted people to pay for free games. Look at what he did.
That sounds RP to me. I may have had 30 archers total across 2 bases, figure half a dozen dancers, as many bearers and the rest in fighters.
It is RP … so ? Should we all be playing PVE for … what ?
What do we have different building pieces, decorations, etc… for ?
If you are on PVE and not doing the “purges”, you have no NEED of any archers. They’d be no more then decorative.
You see, point is they are totally decorative wheter you do purges or not. 3 Archers or towers won’t kill a single T1 NPC attacking your base. You’re lucky if they hit it once before he gets to the walls.
Archers are totally useless, I know that, you know that. BUT they are cool. So, instead of finding a way to make Archers fu**in useful, those brilliant guys at Funcom are reworking Thralls System (making it even worse, btw) are reworking Sword of Crom (to make it a a normal legendary GS) and now they want us to chose from having fighters or crafters.
Do we need other proof that this game is going to die ?
People need to remember, just because you dont play like someone else, or dont like how they play, or dont understand how they play, doesnt make them wrong.
As long as their playstyle doesn’t harm others.
By causing server performance problems, you are failing to respect other players who used some restraint when building, decorating and populating their bases so everyone can enjoy the game.
This should be easy to understand.
Yeah not getting into a performance debate again. All Im saying is if someone on a PVE server says they want to have archers on the wall of their castle, they can. Dont understand why, dont like why, suggesting they dont need them? Wonderful. It means nothing. Play as you like.
Putting manequins in place of your 40 archers Will work MUCH best SINCE Will remove lag and Will also help your server performance also you play in pve doesnt matter If they ARE moving or no If they ARE Just decoratives.
To cover the public servers in plazas and parks?
To add a 5th wing to your 2 squares of the map castle, because just 2 map square on a public server isn’t enough?
To claim as much acreage on the public servers as you can?
To see just how many total placeables it takes to crash the server?
Hey, try this. Go to an RP server that doesn’t have a thrall limit
You don’t understand the concept of “decorative”.
I’ve done a few dozen “purges”. There was only twice rammers made it past my archers to get to a gate. In fact one of the things I found aggravating was when the “purge” camp spawned right next to my raidme base and my archers went to attacking the archers in the towers.
The worst thing my archers did was shoot each other in the back, but they extremely rarely allowed a combatant to make it to a gate.
2nd worst is archers shooting their own archers post
I know you’ve convinced yourself of it, but I actually know better.
If you were convinced it was dying you wouldn’t be here trying hard to keep it alive.
With in the parameters and rules you agree to.
You know what causes crap archery? Over built, over worked servers.
Want to see how well archers work? Come to my server where some one has built a 3 story high archers base right next to the main gate of the Stygian keep. These archers are so good in just a matter of a few minutes they’ve piled up enough bodies to start lagging the area out. If archers were crap the bodies wouldn’t be piling up.
The last server I played on had a thrall limit of 6 + 2. Solo players got 8 thralls, and a clan of 10 got 26. Really helps the server when the settings are set properly.
Remember back when there was no follower limit and everyone had 300 followers, even if they were in a clan, they’d build their own separate base with 300 followers, and the servers ran so incredibly poorly?
Oh wait… that’s right, the servers ran way better back then…
And when the follower limit was introduced, it made virtually zero difference in performance…
Hey try this, go to a PVP server where you can’t even get your base up, much less have thralls. Zero performance issue there.
With in the parameters and rules you agree to.
Eh no, man. We didn’t fu**in agree with those rule. I bought the game when that rule didn’t exist. They introduced it later. So do I have right to be refund ?
Cause I don’t think they would refund me. And since this, I have all the right to ASK (at least that) for a game I like since I paid for it.
And if you want to know, my base doesn’t even take a quarter or map square. And, even if I took 2 ore 3 map squares … there are just 6 people playing on that server. And all those people have 100 thralls/pet each (wonder how, hmm ?)
Ah, and just to tell you, the fact of placing crafter thralls in the world is not made for performance since it would only make it worse. It is made to allow players to customize their clothing, which is a great thing.
Also, considering what YOU said earlier, why are you even talking against this idea ? If they don’t cause performance issues, why the f*ck are we even talking about limiting thralls ?