When the change came you were given option to agree to the change or quit playing.
So it’s ok to brake the rules, ruin the game for everyone else on the server because you haven’t read the ToC you AGREED to. Why do you think just because there are only a few people on your public server; that you are aware of, it’s ok the break the ToC?
No different the them setting on benches.
For RP players maybe, but what a blacksmith wears has nothing to do with how well the work.
Were did I ever say that? Oh, I didn’t. The statement you quoted implies they cause server preformance issues.
Now let me sum this up, you want funcom to change the thrall limit so you can put out more “ornamental” archers, that you have already stated don’t work; that sound right?
So you want funcom to change the rules you feel restrict your game play, yet wont go to a private server that wouldn’t restrict your game play?
An additional number of thralls may be needed now if you want to fight crowds of exploding golems and prevent them from reaching your base, which needs to be protected from damage.
For example, my base is now reliably protected by six archers and ten fighters. But in order to set up additional barriers and destroy golems far away on the approaches to the base, I need to build new defensive platforms and deploy about six or eight more warriors.
Yes that’s totally right. I want functum to change the rules (since they proved to do NOTHING good, except busting our b*lls) because I feel restricted for NO valid reason.
And no, I don’t want to play on a private server that may be shut down any moment when the guy gets tired to pay for it.
I bought a game, do I have any right to ask for it to be better ?
And yet I still didn’t see any valid reason why I can’t have more thralls, since YOU said they don’t affect performance that much.
Come on, just tell me why that rule is so much needed. If you can’t then you probably are just talking for the fun of annoying other people.
Wonder who of us have more points in what he’s saying.
I don’t think a placed thrall has any less weight on a server than an animated ornament, or storage chest, or single animal pen. All of which I wish had similar restrictions to thralls.
As has been told to me repeatedly, the public servers are a courtesy provided by funcom, not part of the game you bought.
You have every right to ask for the rule change, I have every right to express my opinion you’re wrong.
Archers not archign means there isn’t enough server for the AI to function properly. For a more in depth explanation ask some one with a better understanding.
That 6 people on your server is that 6 at the same time or 6 total?
How many bases each do they have?
How heavy are those bases?
How many thralls each do they have?
You do know Gportal servers are crap, right?
I’m not saying “you don’t like the public servers go play someplace else”. I’m saying if you want better performance from your archers with no restrictions, you’re not going to find it on the public servers.
Now I’ve given up on the public toilets. And I agree with you on the here today gone tomorrow private servers; or the stacked with mods to collapsing ones. I’ve been told there are good private servers that have been around for a while. Mostly RP ones.
I’m just kind of floating between single player and chronic refreshing. If ch4 hadn’t checked far more boxes then it created I’d have completely given up on Conan, partly because of my crap public server experience.
You could be the server host. Invite your friends/people you play with to your new one. Now it lasts as long as YOU want to pay for it. And you can disable thrall limits all together.
Man, I don’t know about server performance for thralls, I can just say they suck. Their damage is MUCH lower than fighters, their attack rate is much lower than fighters and they miss a lot, especially when placed on towers (where they should belong).
Now I get you have found a use for them, when they attack people inside NPC fortress, but I can assure you that when it comes to MOVING attackers they don’t hit s**t.
I used to test archers prior to AOW with dragonbone bows and arrows and a follower took 2 minutes to kill a wolf. And I’m talking about RHTS archers (which were the strongest at that time, with strongest arrows and high-end bow and epic agility armor).
He attacked every 7 seconds, missed 2 times every 3 shots (at 5 meters distance), most of the times was interrupted while aiming and when hit the damage was 150-200 out of 750 HPs.
It was depressing, and I wasn’t even close to any base.
When wolves attacked my base a line of 3 archers hit 1 wolf before it reached the walls (luckily they coundn’t damage it and so were killed after a while).
But the point is: yes, archers are just decorations and yes, i should ditch them.
I know. I just don’t want to because I’m an idiot. I like to have archers on my walls.
I just want to have fighters too.
Want to know my thrall asset (or what it should be in the end) ?
Archers: 42 (4 x 6 towers || 1 x 6 walls || 2 x 6 inner towers)
Tigers: 2
Bearers: 1
Dancers: 2 (+1 barkeeper)
Horses: 2
Fighters: I only have room for 16, while I would need at least 24. 30, would be ideal.
And I’m not even counting golems and other stuff.
Do I NEED 42 Archers ? Hell no. Also because they are useless.
But I want to see them on the their slots. I want to watch at my base and see it populated. What’s wrong with that ?
And, again, if Thralls were THAT impacting on Server Performance I would understand. But they’re not. So what’s the point of that limitation ? It’s just annoying.
And, again, TONS of people already cheat to avoid that. You asked how many bases/thralls have those 6 people ?
100 thralls each and an average of 3 BIG bases each one.
I have just 1 base and around 50 thralls. I’m not the problem on that server.
Honestly ? NO ONE is a problem there.
None of us ever complained about performance.
What I’m asking is a LEGAL way to avoid that limitation, as I already know several ILLEGAL ones but don’t want to use them. What’s wrong with that ?
Again, it’s not like that limitation makes much sense anyway.
If you guys use a couple of players, you can complete every encounter in the game quite easily. Even level 10 purges.
Thralls were never meant to replace actual players (this is been the basic foundation of every thrall adjustment in the last 2 years). The issue is you should be doing easier content, not asking for crutches to do what is designed to be group content.
Solo content is for solo players + thralls
Group content is for group players + thralls
See many of us who group up are not trying to do content that is easier for us than when soloing. We want to engage in content that challenges our ability to coordinate. There is no such thing when it comes to solo play. You decide what you do when you do it. You don’t need to come up means of communication, defining roles, and coming up with strategies to be tested on execution. When you solo play you are merely testing your own preparation and execution.
That will never fair well against content that will test the capabilities of the group. And the lack of group encounters that test the coordination and communication of groups is already a very small fraction of a percentage of a game that is supposed to be a multiplayer game.
You can have a 100 thralls, 1,000 thralls, 10,000 thralls, and it will get wiped out by actual group content. Simply because thralls never have intuition, they don’t communicate, and they don’t have agency. Their AI is meaningless, no matter how good it gets. They only act on the commands of their player and a player commanding a thrall is not doing their own roles.
Ok that makes sense and believe me, I’m ok with that.
It’s not just that the reason I want more thralls. It’s for population reason: I have a base which is not huge but it’s big and I would really love to see it well guarded.
I’m not asking for a huge army to defeat a lv.X purge alone.
To be honest, even with 80-100 Thralls I wouldn’t be able to, because they would be too spread to actually front a mass attack from a single side.
And again, I’m not talking about a huge 2 map square wide base. But really, 65 thralls is too few to populate a reasonable size base. That’s the whole point of this thread.
I recommend singleplayer then. And I do mean this.
80-100 thralls per person over a full server is literally thousands of thralls. Which is the 2nd most contributing factor to server performance.
But if you’re in singleplayer, 300 thralls isn’t going to cause any issues. There’s no network traffic to keep track of and inactive areas are paused.
In multiplayer you need to weigh the performance of what you like, to what others need to be able to enjoy the game as well. I personally would love to have a full roman scale legion and be able to direct them in battle against a similarly sized force. That’s not reality.
Good morning . I remember Funcom’s promises when Conan Exile launched on console in 2019: “we will give the enslaved NPCs a routine to make them more realistic”
Alas, this promise was never kept.
With more realistic enslaved NPCs following a routine giving them life, we could have organized rounds on the ramparts to give more credibility to our bases .
Unfortunately this is not the case, and instead of having living bases we have useless statues on our walls.
As it says so well @Taemien our slaves are not there to make the content for us but just to provide a little help.
With the addition of archer pots, the behavior of the archers is better, they are more efficient, they help to defend a base during new purges.
With regard to the performance of the server, all the plasales are a significant impact on it, the slaves contribus is responsible for the server hence the usefulness of their numbers
Our friend @DeaconElie Just underlined an inconsistency of ■■■■■■ to limit slave to limit the load of the server and not limit other plaçables like the Animeal enclosures .
Because, for me, they’re right.
I don’t like to do it, but don’t blame people who do.
And, to answer this:
80-100 thralls per person over a full server is literally thousands of thralls.
if on a server play 10 people together, it is a very good result nowdays. And do consider that most of them already use exploit to have 100 thralls.
So … make your considerations. I’m considering using those exploits, personally: what I’m learning from this community is doing illegal stuff is better than asking for legal ones.
At least you don’t have to talk with people, which is a great thing.
And half the reason the PVE public servers are pure crap.
You do get that is why your archers are crap right? Server load. I’m not sure what you think server lag is but half the issues people have with thralls and NPCs is because of server lag.
Why? “Not my job to report ToC violations” that cause server lag.
Now let me give this a twist. If people didn’t over build, over ornament, and horde, you could have your 100 or more thralls. Are you whiling to live with limits on building, ornaments, and storage to have more thralls?
Would you be whiling to pay a little extra to be on official servers on a better hosting system so you could have that 100 thralls?
And you know this how? Or do you want to believe everyone is so you can justify doing it?
Did you read the EULA when you bought the game? It kinda specifices that Funcom may alter the contents at their discretion. Otherwise you would have to opt-in every time they do an update, which would make it basically impossible to play online because people would opt-in for different updates.
You have the right to ask, yes. But what you’re doing is not asking. You’re demanding, and throwing a tantrum when others don’t agree with you. I would like to point out that the rest of us paid for the game too, so our opinions are equally valuable. Even when they disagree with yours.
You realize you can have as many thralls as you want in singleplayer or your own server right?
When you play on a server owned by another, you play by their rules. Whatever those are, and whenever they change. For whatever or no reason at all. Your purchase of the game is irrelevant and not tied to the access or quality of those servers.
There will be a time when they no longer offer those servers. This game will still be for sale on retailers, there will still be players playing. Something to keep in mind.
I still have to understand why people who DON’T play on Official Servers keep commenting on proposals. What do you even care when you play on your private ones ?
Ever stop to think people went to private servers BECAUSE our proposals were a waste of time? Or the public toilets ran for crap? Or that funcom can’t seem to be bothered to moderate their own servers?
Why because we’re not telling you what you want to hear?
No because you’re toxic people who make their days going against others while it’s not even your own business.
You don’t play on Official Servers, yet you come here imposing your vision to people who play there. You play on private, why do you even care if we ask Funcom to remove thrall limits ?
You play on your private server, just use the settings you like and leave us alone.
Funcom wants to make this game better ? They should start preventing people who only plays on Private Servers from commenting in Feedback and Creative Corner.
Did you stamp your foot, cross your arms, and stick bottom lip way out there before you posted?
We’re just trying to give you the benefit of having been here and done this for 5 years +.
You want to change the rule about thrall count I’ll tell you exactingly how to do it. Start a pole, have a huge number of forum posters vote on it AND have 4/5ths of them vote for the same thing. Then there is almost a chance it will happen.
What we are trying to explain to you, if you want more thralls now, while you are still playing Conan, you might aught to check in to private servers.
Now in my candid opinion, if this has you this agitated I can practically guarantee some game update is going to come out in the next year to anger you enough to quit.