Agreed. So next time, please leave them out of your comments and you wont receive this kind of reply.
Im not dismissing other building games. Im was just stating that building in Conan is very reflective of how building works in Ark.
Besides the point and not really part of the topic. Sorry for de-railing.
On the Thralling system, I disagree. I got into the game during early access and Thralling was touted as a main aspect of the game.
That said, even if you didn’t see it marketed as such, it really is a key part just by how much it encompasses.
You can’t progress in the game without thralls, so you are essentially forced into doing it. From there, its up to you on how much of a warlord you want to set yourself up to be.
I agree 100%. So, once again, lets leave personal attacks out of posts like completely dismissing a personals personal responsibilities and difficulties of a persons personal life on a assumption based off presumed game time and focus on the topic at hand.
There should be better solutions to this lag issue and thats what I have been asking for since the beginning.
I actually hadn’t thought about your ‘placeable’ idea before and with a few adjustments could be a really excellent solution to the problem.
Still allow people to thrall and place thralls for population. But give them a separate category from a defending/attacking thrall and maybe save on some server lag. This would resolve the issue of the cap and still keep the purpose many people have given their thralls.
I imagine there are a number of other things that could work also, but from what I have seen so far are people that are voicing their dislike of the idea (which in my mind is legitimate, but you are right, a post is greatly aided with good ideas) but also the oposition coming in and just telling those who are in contention “No, you are wrong, you don’t need that.”.
That is actually somewhat insulting however, and I would argue is the only reason you see resulting posts that look to have retaliation in them.
Ok, maybe ‘force’ was too strong a word.
However. You can’t progress through the different crafting and open all the recipes, get the armors/weapons you want without thralling.
Admittedly I am thinking along the lines of completion-ism and that is flawed thinking.
You can’t complete everything without thralling. But yes, if you want to be minimalist and tackle as much as you can without thralling, I don’t have any right to say you can’t enjoy doing that.
For me, part of my enjoyment was just hunting out every named thrall I could (still had a couple of lucky purges I needed left before completion), but the option to continue to work on that will be gone with this upcoming patch.
You implying that I or others with time invested in this game are able to do so due to lack of responsibility/life. That the people complaining are doing so because their game time is much greater then the ‘intended play style’.
You may not have intended to communicate that, but thats how it appears (partially because its a very old and tired argument). If thats not what you meant, then sorry for jabbing back.
However, I play Conan to take a break from what seems like a never ending stream of responsibilities. Probably jumped the gun, but to have someone respond my investment in the game with what essentially reads as “Of course your’d have a problem, get a life”, well, as stated above, expect similar colored responses after.
Is using an alt to get more thrall using a mechanic for something it was not intended for? yes or no? If yes, then it is an exploit. If no then, why did Funcom try to turn them off a while back? If one is willing to use an exploit to gain something personally, i would call that selfish.
Some under-meshers were tired of being off-lined, so does that make under-meshing okay, even if it causes issues for others? Asking, for a friend…
People want a Conan Exiles where they can Thrall and populate their base with them.
You express support for an idea that prevents them from doing this, or at the very least heavily restricts their freedom. At the very least, they have to build their base how you see fit.
And then your preconceived idea about how they would try to circumnavigate this makes them exploiters and selfish?
Thanks for the ideas of compromise or even attempting to understand legitimate concern from the other side of the fence.
Welcome to the age of Millennials I guess. Self reflection is a thing of the past.
And as I was saying in my past post, sorry for jumping the gun. That was how it it came across however. I only interpreted it as such is simply because game time availability and personal responsibility don’t really have much place in this discussion.
This is simply about how people enjoy to play.
Sorry for reacting as I did.
Using an alt for anything is not intended. Period. There is no game mechanic in place that requires, justifies or even contemplates using an alt.
Sure, if it’s an exploit. Your definition of exploit seems to vary drastically depending on how much you like something.
As I explained already, people who end up using alts for followers will be making a trade-off. An exploit would be to find a way for a clan to have more than 100 followers.
Honestly, I would love it if they called your bluff and disabled alts. I would still be in a clan full of people who stopped playing or went to a different server. And a bunch of other people would probably reach out to a bunch of other people they know, to get the same result. It’s not that hard, either.
The only thing I would lose if they disabled alts would be that I couldn’t check, in-game, what impact a new land claim of mine would have on other clans. I would have to guess and/or ask other people to check it. No skin off my nose.
You know what the problem here is? You keep trying to find different ways of discrediting people because you disagree with them. I get that. It’s human. And I’m pretty sure there will be people swayed by that. Just don’t count on it swaying anyone who can recognize a fallacy.
If you can’t see the difference between someone abusing a bug and someone making a trade-off using a combination of legitimate mechanics, then I can go blue in the face explaining it for all the good it’ll do.
I am just glad they are implementing a basic limit on thralls. It hasn’t been very long since I last heard someone complain about someone thrall spamming.
I look forward to being able to clear an NPC camp without some wise guy having placed a tier 4 fighter with a truncheon near by so the camp never refreshes and the mobs are always knocked out.
Wow. I’ll never cease to be amazed by things trolls come up with.
My point is well proved after reading every single thread reply/comment. No one wants this. Most players are saying they will leave Conan and are upset with thrall limits. Yet funcom ignores us? interesting. Sad, servers are already passing away as we speak. You look at server list and a handful have maybe 20 players. The rest is 0/40.
I even came across a server (No ping) where Chinese bases were spammed all over and there was almost no thralls anywhere and it was a lag fest you could barely play on. All I could think to myself was “Yes funcom its the thralls causing the lag…oh wait there isn’t a lot here”
Yea, it can really suck if you are not a damage build, or have the wrong type of weapon. It can be hard to clear out unconscious mobs, especially at mounds of the dead, or anyplace up north.
So, um, are you sure you read the same thread I did? Because there’s a whole bunch of people here agreeing with the follower cap. I mean, the second reply above what you posted starts like this:
Lots of people are happy about this. Doesn’t mean the update doesn’t bring its own problems that should probably be addressed.
Then again, I imagine Funcom peeps are a bit busy with that whole “giant hacker” dumpster fire.
The issue is not thralls, has never been thralls. The issue is over sized bases and ridiculous land claim as I noted I went to a no ping server that was damn near void of thralls around bases but the land claim from Chinese clans was so spread out you could barely play the game and I have more then 9k invested in my system so anyone who tries the ole “Its your potato” excuse is full of it. Thus the issue is not Thralls. Clearly it has more to do with rendering server side. The load on some servers is just to much.
I do agree with some cap. Limit thralls to 100 is to low AS MANY OTHERS HAVE SAID. Im not here to argue with one person and one only
Lot of people DO NOT AGREE with it. A lot of pve servers agree with it. Please reread forums. Thanks
I agree but apparently according to one forum poster everyone is total for the limit
My car won’t move. It’s not because it has no wheels. It has never been about the wheels. The issue is not having any gas. I put wheels on my car with an empty tank and it still wouldn’t move. Thus the issue is not the lack of wheels. Anyone who says otherwise is full of it. Clearly it has more to do with the lack of gasoline.
Have some hacker trolls attacking our server, using every cheat imaginable. We were able to hold them off at our wall last night, only because we could send massive amounts of pets/thralls out for them to slaughter but which had to be dealt with before they could make it into our base. Would have been toast if we had a 100 follower limit, but thanks to our dead companions we live to fight another day.
It’s not quite as black-and-white as that. You’re essentially using up one finite resource (your clan slots) to get more of another (thrall slots). But if you insist, then I’ll say that the concept of “an alt” doesn’t really exist in the game at all. Rectifying that (IMO) shortcoming is the basis of my toolbox after all As it’s not a concept that exists in the game, there’s no “using it right” or “using it wrong” about it. It’s to all intents and purposes just another (inactive) clanmate, and I see no reason to call it an exploit just because you’re the one controlling that clanmate.
Then again I also used to multibox five WoW accounts and saw no problem with that so maybe I’m just wired differently
Ostensibly because, due to a flaw in how bans were implemented, those who broke the rules and were issued bans were able to sidestep their punishments using the Family Share program. Presumably that hole was plugged (I wouldn’t know). The problem was not people being able to use the feature to create alts in the first place, though apparently that possibility did come as a surprise to Funcom.
I agree 100%, but I would challenge whether alts constitute an exploit.
“Creating an alt” and “Undermeshing” don’t really go in the same basket. You said it yourself, the crux of the matter is whether it causes issues for others - undermeshing does, alts do not.
I strongly disagree with the size of this thrall limit. Way too small in my personal opinion.
But I definitely agree with this statement.
Nothing shirts me more than rocking up to Assgarth to find a bunch of unconscious t2 Nordheimers lounging about out the front because someone placed a couple of Dickarse the Sharp out front.