New Follower Limit - Feedback thread

No one should be telling others not to play on officials

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If Funcom wants to reduce lag and base sizes, then I would highly recommend they remove the restrictions on how close altars are to one another. One of the reasons bases tend to sprawl is in order to incorporate all the shrines which is hard to do when they have that restriction in place.

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You mean like the one I started the same week the thrall limits were announced?

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After what I went thru with a [now former] friend of 20 years, I would NEVER recommend this approach if each individual wants to exercise their creative freedom. The only way it pans out is if one person’s creative impulse runs to architecture, another to decorating, etc.

Now if a clan has only one person who enjoys building, then sure, super easy to accommodate folks who only want to run around with no pants killing things. Of course, IME the allure of PvE doesn’t tend to keep the murder-hobos interested for very long.

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There it is! I knew I saw something in the suggestions forum, but I forgot where it was. Bookmarked now!

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I will stock up on popcorn now before this system is implemented. Giving the track record of Funcom, (not bashing just stating facts) if all these thralls are murdered, and performance of the servers is still bad… Woah Nelly. I definitely would not like to be them. I really hope they bat 1000 on this move.

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Looking forward to tomorrow’s (Thursday 11/21/19) live feed. Should make things clearer on the limit/leveling questions and we can see just how much they are listening to comments like those on this thread. Buckle up… :wink:

It’s amusing how these questions have completely dwarfed the mounts thing. Think Funcom should have made these events separate so the mounts addition could shine on it’s own merit.

I son’t think this exact question has yet been asked, but if it has, I apologize for asking again:

Legacy thralls will not be retroactively upgraded to level 1, I understand that. But will we be able to take a legacy thrall to level 1 (an beyond), or will it always be stuck at level 0?

I think you can level them up to 20, same as the new thralls will be, but they will not get an increase to their stats…so basically, if they are level 1 or level 20, they will be the same strength.

A new level 5 thrall will likely beat a level 20 legacy of the same name.

Ok Boomer.

I never said that. The message was removed by a staff member, like the message said.

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I just hope they raise the limit it’s currently to low

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Funny enough, I’m not. I’m a millennial as well.

Just a bit embarrassing to be part of the same generation with a reputation for very poor self reflective skills. Then, its that much worse to then be confronted by people that take the attitude of “I know better then you” despite how hypocritical their words are.

I shouldn’t have distracted with my frustration of not being able to communicate with the individual. This was all besides the point.

I was simply stating that the thrall limit was far to low to continue to enjoy the aspects of the game I have been enjoying. A fix to the issue, if at all possible, shouldn’t so horrifically cripple end game PvE game time. As well as the fact that this change isn’t something minor, but a massive change (essentially a complete rework of a now long standing system) that would push players away.

All stated simply from my own perspective that I know not all share, but many do.

He was calling me selfish and relating me to trolls and exploiters.

I would hope you would see why I was implying that he had a extremely limited and short sighted perspective.

Sorry if bringing up the trigger word ‘Millennial’ rubbed you the wrong way.

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I think some people just like to use boomers as an insult. Not sure why though… Personally I find my own generation the only one thats insulting to be labeled as… Simply because the implied label is so demeaning, and yet often does accurately depicts the generation.

Anyways… on topic:

Admittedly, a reasonable limit is hard for me to state simply because of the information I lack.

If I am thinking from the creative side with no regards to the lag, I would state some where around 500 thralls or so for a clan (I wouldn’t base the limit on clan size. I am strongly against them incentivizing any specific clan size, big or small (at least in PvE) as I believe freedom of clan size is also very important. I think its dumb for penalizing a big clan as the current update appears to do. But as a person in a 2 man clan, I certainly don’t want to be shafted for that either).

Sorta got away from the question there, but really rough ball park of ‘if a limit and I don’t have to think about what to facilitate’.

That said, I know this limit is being implemented under the idea that lag is an issue and this is to fight that (which I am not arguing) but I really don’t know where that lag threshold is.

If I am being reasonable, taking lag into account, and unlike so many posters, trying to compromise…

I would probably put the limit no lower then 80 - 100 for a player, 300 - 350 for a clan? This is really just spit balling it though. For all I know, 300 is enough for Funcom to still worry about a performance decrease.

I guess what it comes down to for my answer there, is for my medium to low populated server, I believe 300 - 350 would be ideal, and if still a fight against lag, I personally could be content with 250 probably. You can populate a reasonably sized base and outpost and you wouldn’t ever really be agonizing over one thrall over another. (between 250 and 300 and I would be waffling as to weather I wanted to continue to play or not)

This is still an answer leaning towards facilitating how I would like to play the game, however, to give an idea, people from my server as well as my own clan mate who I have spoken to about this have all expressed disappointment with the limit and indication they were moving on to greener pastures if the cap was anything bellow 300 (and admittedly, partly what I am including in my thinking. If my friend quits playing, its unlikely I will continue solo).

We chose a official server to be part of a community
We chose a PvE server to build and thrall
Within my personal server at least, this patch will cripple (and maybe destroy) the community and thralling.

As for people peaceables being a solution?

Yes, although I have to bring up caveats (in a situation of compromise, maybe not logical, but I do want to point out):

  • I do like being able to customize the thralls armor. (me and my buddy have actually put our thralls in factions of differing types of guards via their armor) - I believe if placeables were all uniform, it’d be a bit of a disappointment and having the option of customizing would be hard to lose.
  • I also believe that not just standing there, being animated and not looking like some mannequin is also important (but understandably would add to the load these placeables cause)
  • I don’t necessarily care about personally naming (although, a nice feature) but I would want the placeable thralls to still retain their names. (I suppose if I were to imagine this, the placeable thralls would still have to come from thralling, but rather then placing them on the wheel, you place them on a different type of bench/wheel which gutted them from being your typical follower and changed them to just a animated decoration. I am not sure how customizing their armor would fit into it).

I understand the above points would further contribute to the resources needed by placeables, but I feel important enough that those features should be included.

But yes, a flavor of that solution would certainly work for me. The key things I want to retain are the ability to populate my base and continue the incentive to search for thralls and I believe this would do that (though I understand with my above stipulations, that fix may not be that much of a change from your normal thrall. I just don’t know).

But if they could work that into the system, hell I’d be fine with a limit of 1-5 followers. I typically only ever use one to actually come around with me and our purges are 100% handled by me and my fellow player and the thralls never are typically involved with that.

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Yeah. I’ve cleared out assgarth truncheon thralls a few times with mammoths and the mounds with corrupted sabretooths.
I just don’t have time to waste on that anymore

That may well be right. I have very little practical experience with the clan system, as I concluded very early on that it was too limiting for me, and I saw little to no idea in being in a clan that did nothing together except share a name and a private chat (there’s always discord for that).

I still think the main stumbling block - and one to which I have no good, practical solutions - is the inability to leave a clan with “your” buildings/thralls intact. As long as that limitation is there, I’m going to stay solo (technically I run my own clan, to prevent “Clan fishing” attacks, but that’s effectively the same thing).

Let me also take this opportunity to say that I fully support your idea of Decorative Dummy Thralls for City Life - I would have supported it before for its utility, but with the thrall cap it becomes almost mandatory IMO.

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Welp, the dev stream came and went, and they haven’t addressed any of the feedback, unless you count the bit about the interaction between the thrall pick-up mod and the thrall leveling system. The lack of communication is quite discouraging, but not really surprising :man_shrugging:

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Im hoping the lack of information on a thrall limit and other pending questions is due to them acknowledging there is glaring issues with their current implementation and due to the complexity of the issue, haven’t come up with a good solution to placate people yet.

I hope… I’m normally not optimistic, but considering the other option is to give up hope, I’ll wait till more info comes out or they pull the trigger.

However, this is all probably wishful thinking.

I have to admit, despite my lack of interest in the mounts, it was a intriguing addition to the game. I still think it lacks real purpose in the game, but definitely can be an enjoyable aspect.

Though, that said, I would still argue its not worth the trade off of a very limited thrall limit (if the two truly have any connection).

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It appears, after hearing confirmation of the thrall/pet limit coming in, that nothing will be done BEFORE this takes effect…but maybe after.

Coupling with new ways to attack lollipop bases, and the fact that god shields only stop gods now (which aren’t in the game and who knows when/if they are coming back)…all pvp clans should just build on the flat ground, and have 500 layers thick. Heck, lets go 1000 layers thick. Lets see how this does compared to lag.

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Coming soon after that: building cap.

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