Nice Bump Guys! GJ!

It’s a MUCH better game and thus, deserves it.

Yes, really. Consider the actual context. The sentence was:

Nobody expects everyone from the free week to stay. That’s unreasonable.

which is 100% true.

Sorry deserves is not a result of opinion. Graphic wise sure it is higher grade, but aestheticakly valheims actually ties better to thier world. Valheim food system…lightbyears more intuitive than Conans.
Leveling, tied to hownyou play. So deserves is not the word. Should maybe is better, because of the money for dev. But deserves, ehhh.

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Here is the problem. Yesterday, when the 21st person logged into my Official server, the ping rate doubled and the stuttering began. These servers are just that bad. I would love to see a resurgence of players, but Gportal is the worst on the market.

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OK, I see… Yeah, I guess…

Better building, better PVP, better servers, more content, better character customization.

Valheim has ships, a nifty little parry mechanic, some weird wonky terrain manipulation, and snappoints, That’s about it. Everything else Conan does better.

I had to run about 20+ mods to get Valhiem to do what it needed to do, and even with a few playthroughs completing the game, I still got less than 200 hours played. Conan Exiles I went nearly 1000 without installing a single mod, and even then didn’t feel like I much needed to. I had to get my server provider for us to edit some .dll files to stop having desyncs between 3 players. This same server provider can handle a Conan server of 80 players with very little performance impacts.

Valhiem is ok if you want to get your viking fix… except you can’t really go viking. You fight mostly goblins, trolls, wolves, and plantdwarf things. How can you be a viking if you can’t raid some temples and villages for loot?

In Conan Exiles you can literally get what is good in life.

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Valheim and Conan Exiles are both very enjoyable games with different approaches to some of their shared concepts.
No need to get into an online slap fight over whose fantasy adjacent survival game waifu is the prettiest.

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Currently at number 27 - (It made it to number 25 for a bit there):

The 6th highest monthly gain:

The highest monthly peak in over a year:

The Free Week so far:

It’s 6:40pm in Austin, Texas.

I am not, so dont worry. I never take the cyber narcisist seriously. Just pointing out that when valheim had higher numbers than CE, the same experts said that didnt mean anything. Valheim does a whole lot better than CE on the survival front. I know because i enjoyed the way it approached everything and how it tied together. Again, deserves is a word earned, not given off of opinion.

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Hey, we’re cheer leading here… we don’t need trash from other threads thrown around! Take that elsewhere please! PS bug reports hardly belong in a Steam watch party!

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I think “a karen” refers to someone who makes a big deal about something little AND complains in an inappropriate way. ~=shurg=~ Please drop it tho - it’s off topic here anyway. Thanks!

Anyway, back on topic… Conan is raising up the charts… #24 in this grab (3:30pm in Austin, Texas):

And the free week is looking like this currently:

And they get a new achievement badge for highest monthly peak in 4 years:

Highest total gain in 4 years:

And highest percentage gain in 4 years too:

Good job and kudos to the @Funcom @Community!

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I dunno, I’m not the urban dictionary curator - but I suppose everything you’ve written in this thread so far would be considered by some as “little” and probably everyone would consider it inappropriate (ie. off topic). Can we please drop it now though?

Given the state of the game right now, I doubt a lot of these new and returning players will stay.

Bugs, cheaters, glitches, imbalance and now performance ruin this patch. The shop is way too expensive.

If Funcom does not come up with serious fixes, players will leave and Conan will drop into no name territory again.

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Right now we’re at 27,727 – a precipitous drop from yesterday where I observed 35,000 plus. Still, we’re kicking the ass out of RDR2 today. (By my calcs, every game is down today.)

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On how many will stay, it’s typically 8 to 10% across most games if nothing else significant (like a sale, more free stuff, or etc.) happens - so that’s about what to expect. The thing to keep in mind is that the data-points are samples taken a few times per hour and do not account for unique accounts. So a bit of guessing and some math is needed to estimate that.

For example if we assume the average player stays on line for 2 hours then we can use the sample point numbers at each two-hour interval and add them together, or if we assume the average session is 4 hours then add the numbers at each 4 hour sample point… to get the total number of unique players for the day.

Something a little more difficult to guess is how many were unique across the days being looked at. Certainly some people didn’t play every day of the graph section we’re looking at. But when it’s a free week or some other special case it’s hard to know. During a more normal sample run we can guess averages of something like 2 days a week or 3 days a week - something like that. And then segment the data in 7-day chunks further making the assumption that almost everyone plays X number of days per week (same as the individual does every week). etc.

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Done!

What’s disheartening is the crest to trough distance. I’m not crazy about the ebb and flow this time, BUT it’s way better than at Launch. At Launch we were neck-a-neck with Rustola, then it just petered out.

Same Color Key as above

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For something like Conan the yearly data isn’t very useful. Each year is 52 weeks so on that graph it’s about 3 or 4 days per pixel. :stuck_out_tongue:

On the unique player count mentioned above there’s the turnover rate per week/month/year to consider as well. We need to guesstimate the turnover rate per time segment. I guess monthly is most appropriate. Likely most people don’t play a game for longer than a month or so. So we should probably assume that every few months the player base has turned over in very high percentages. Like 50% to 90% somewhere. Meaning that it might be accurate to assume 75% of players are different individuals every 3 months or something. Different kinds of games will have shorter or longer turnover periods so a lot depends on how the game is classified. I guess we here all know how Conan is played tho - the kind of game it is. :wink:

There’s also a final bit of very meaningful data that’s impossible to calculate from the Steam graphs alone - and that’s the number of fake accounts.

For something like Conan that number is very likely close to zero. Rust on the other hand we know at least early on had a very high percentage of fake accounts. And Apex Legends for example set all time records for fake accounts in the first few months - I would assume some percentage still are. So sometimes huge discrepancies aren’t really quite so huge. :wink:

I think in this case, comparing it to similar games is more appropriate.

Like Conan Exiles vs Rust, Ark, 7 Days to Die, etc.

Conan Exiles biggest failing in regards to keeping attention is that there is not a lot to do once you hit level 60 from a gamer standpoint. There are a lot of unfinished dungeons still.

But it is a wonderful sandbox.

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